Strategic Conquest
Nota de la comunidad
5 valoraciones
1984
Promedios por categoría
Tiempo para terminar
- Historia principal
- 34,8 h4 reportes
- Principal + extras
- 51 h3 reportes
- Completista
- Aún no hay suficientes reportes (mínimo 3)1 reporte
Mediana de las horas que informaron quienes completaron el juego.
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Aún no disponible en español — se muestra la versión en inglés.
Strategic Conquest is a turn-based strategy game based on the wargame Empire. It was written by Peter Merrill for the Apple Macintosh and released in 1984 by PBI Software, and later ported to the Apple II in 1986. Delta Tao Software took over distribution for later Classic Mac OS releases. It is sometimes shortened to Stratcon. Like Empire, the player's objective in Strategic Conquest is to defeat the enemy and conquer the world. The world is divided into islands that contain cities that can be captured to produce military units. Victory is achieved when all enemy cities have been conquered or when either player surrenders. It differed from Empire in a number of details, most notably its system for creating the game map. It can be played against the computer, or by two human players taking turns on one machine or two machines connected over an AppleTalk network. Though the game has not been updated since 1998, it is fully compatible with Macintosh System Software from 6 to 9, and is also playable under the Classic environment included with PowerPC versions of Mac OS X up to Mac OS X v10.4.
Licencia del texto: CC BY-SA 4.0 · Fuente
Detalles
- Tipo
- Juego
- Estreno
- 1 de enero de 1984
- Géneros
- 4X
- Plataformas
- Apple II, Classic Mac OS
- Países
- United States