
The Portopia Serial Murder Case
Nota de la comunidad
13 valoraciones
1983 · Yuji Horii
+1 más
MSXPromedios por categoría
Tiempo para terminar
- Historia principal
- 55 h3 reportes
- Principal + extras
- 83 h3 reportes
- Completista
- Aún no hay suficientes reportes (mínimo 3)ningún reporte
Mediana de las horas que informaron quienes completaron el juego.
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Sinopsis
Aún no disponible en español — se muestra la versión en inglés.
The Portopia Serial Murder Case is a 1983 adventure game designed by Yuji Horii and published by Enix. It was first released on the NEC PC-6001 and has since been ported to other personal computers, the Family Computer (Famicom), mobile phone services, and most recently, Windows as Square Enix demonstrates their natural language processing technology. In the game, the player must resolve a murder mystery by searching for clues, exploring different areas, interacting with characters, and solving item-based puzzles. The game features first-person graphics, nonlinear gameplay, an open world, conversations with non-player characters, branching dialogue choices, suspect interrogations, nonlinear storytelling, and plot twists. The Famicom version also features a command menu system, point-and-click interface, and 3D dungeon maze. Upon its release, The Portopia Serial Murder Case was well received in Japan. It became an influential title, credited for defining Japanese adventure games. It became the basis for Horii's work on Dragon Quest. It inspired Japanese game designers such as Hideo Kojima and Eiji Aonuma.
Licencia del texto: CC BY-SA 4.0 · Fuente
Detalles
- Tipo
- Juego
- Estreno
- 1 de enero de 1983
- Géneros
- adventure video game, visual novel
- Plataformas
- PC-6000 series, Nintendo Entertainment System, Microsoft Windows, PC-8000 series, FM-7, Sharp X1, MSX
- Creado por
- Yuji Horii
- Países
- Japan