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Jogos

The Sumerian Game

26

Nota da comunidade

15 avaliações

Gênerossimulation video gameeducational video game
PlataformasIBM 700/7000 series

Médias por categoria

Gameplay24
Diversão26
Qualidade sonora24
Qualidade técnica28
Qualidade visual23
Storytelling28
Médias por categoria — Gameplay 24, Diversão 26, Qualidade sonora 24, Qualidade técnica 28, Qualidade visual 23, Storytelling 28Gameplay 24Diversão 26Qualidade sonora 24Qualidade técnica 28Qualidade visual 23Storytelling 28

Tempo para zerar

História principal
41,8 h4 relatos
Principal + extras
62,8 h4 relatos
Completista
107,5 h3 relatos

Mediana das horas informadas por quem concluiu o jogo.

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Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

The Sumerian Game was an early text-based strategy video game of land and resource management. It was developed as part of a joint research project between the Board of Cooperative Educational Services of Westchester County, New York, and IBM in 1964–1966 for investigation of the use of computer-based simulations in schools. It was designed by Mabel Addis, then a fourth-grade teacher, and programmed by William McKay for the IBM 7090 time-shared mainframe computer. The first version of the early mainframe game was played by a group of 30 sixth-grade students in 1964, and a revised version featuring refocused gameplay and added narrative and audiovisual elements was played by a second group of students in 1966. The game is composed of three segments, representing the reigns of three successive rulers of the city of Lagash in Sumer around 3500 BC. In each segment the game asks the players how to allocate workers and grain over a series of rounds while accommodating the effects of their prior decisions, random disasters, and technological innovations, with each segment adding complexity. At the conclusion of the project the game was not put into widespread use, though it was used as a demonstration in the BOCES Research Center in Yorktown Heights, New York, and made available by "special arrangement" with BOCES into at least the early 1970s. A description of the game was given to Doug Dyment in 1968, and he recreated a version of the first segment of the game as King of Sumeria. This game was expanded on in 1971 by David H. Ahl as Hamurabi, which he published in DEC's educational newsletter, Edu and as part of the collection in 101 BASIC Computer Games in 1973. This led to many early strategy and city-building games on many timesharing and home computer platforms as the BASIC code was easily ported and modified. The Sumerian Game has been described as the first video game with a narrative, as well as the first edutainment game. As a result, Mabel Addis has been called the first female video game designer and the first writer for a video game. A recreation of the game, based on the available information, was released for Windows in 2024.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Gêneros
simulation video game, educational video game
Plataformas
IBM 700/7000 series
Países
United States