HexaScore
Jogos

Tube Slider

76

Nota da comunidade

6 avaliações

2003 · Nintendo Cube

Gênerosracing video game
PlataformasNintendo GameCube

Médias por categoria

Gameplay82
Diversão77
Qualidade sonora75
Qualidade técnica74
Qualidade visual72
Storytelling73
Médias por categoria — Gameplay 82, Diversão 77, Qualidade sonora 75, Qualidade técnica 74, Qualidade visual 72, Storytelling 73Gameplay 82Diversão 77Qualidade sonora 75Qualidade técnica 74Qualidade visual 72Storytelling 73

Tempo para zerar

História principal
17,5 h3 relatos
Principal + extras
Relatos insuficientes (mínimo 3)1 relato
Completista
Relatos insuficientes (mínimo 3)nenhum relato

Mediana das horas informadas por quem concluiu o jogo.

Sua avaliação

Entre para avaliar

Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

Tube Slider is a 2003 racing video game developed by NDcube and published by NEC Interchannel for the GameCube. It was released only in North America; a Japanese release was planned but canceled for unknown reasons. The game takes place on Earth in the middle of the 21st century, where a new sport based around tube sliding was born out of people's desire for speed and competition after motorsports were abolished. The player can choose between one of eight futuristic formula vehicles, each one varying in terms of performance, and race against computer-controlled opponents across ten tracks divided into three sessions. NDcube, a subsidiary of Nintendo that previously worked on F-Zero: Maximum Velocity for Game Boy Advance, originally pitched Tube Slider as an entry in the F-Zero franchise but it was later reworked into a stand-alone game. The team aimed to capture the experience of racing down an enclosed tube course, which gave them the ability to design futuristic and complex track structures not found in typical racing games, with the staff conducting research on race tracks and roller coasters during development. Japanese animation studio Studio 4°C were responsible for the game's vehicle designs. The soundtrack was scored by Takayuki Nakamura and Mitsuteru Furukawa, the latter of whom also worked on Maximum Velocity. The game received mixed reception from critics, with praise for its graphics but more divided opinions on the music and gameplay.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
17 de abril de 2003
Gêneros
racing video game
Plataformas
Nintendo GameCube
Criado por
Nintendo Cube
Países
Japan