
Advent Rising
Nota da comunidade
16 avaliações
2005 · GlyphX
Médias por categoria
Tempo para zerar
- História principal
- 10,8 h6 relatos
- Principal + extras
- 17 h3 relatos
- Completista
- Relatos insuficientes (mínimo 3)1 relato
Mediana das horas informadas por quem concluiu o jogo.
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Sinopse
Ainda não disponível em português — exibindo a versão em inglês.
Advent Rising is an action-adventure third-person shooter video game developed by GlyphX Games and published by Majesco. The game was released on May 31, 2005, for Xbox and on August 9, 2005, for Microsoft Windows. Its story was created by The Mustard Brothers and featured a script written by science fiction writers Orson Scott Card and Cameron Dayton; the lead sound design was done by Joey Kuras working under Tommy Tallarico Studios. Advent Rising was the first in a planned trilogy which also saw the development of a game that would take place alongside Advent Rising, called Advent Shadow for the PSP. Despite a large advertising campaign including promotion in cinemas, the game's retail performance fell far short of expectations. By the end of 2005, Majesco had completely revised its business plan to focus towards handheld games and canceled plans for future Advent Rising games. A five-issue spin-off comic book series was produced and ran from October 2005 to November 2006. Plans for novel tie-ins by Orson Scott Card never came to fruition. In June 2006, Donald Mustard posted a statement on the website of his new venture, Chair Entertainment, stating that he "would be happy to finish the Advent series if the opportunity presented itself", but confirmed he does not currently hold the rights to do.
Licença do texto: CC BY-SA 4.0 · Fonte
Detalhes
- Tipo
- Jogo
- Lançamento
- 31 de maio de 2005
- Gêneros
- action-adventure game, third-person shooter, action game, space opera video game
- Plataformas
- Microsoft Windows, Xbox, IBM PC compatible
- Criado por
- GlyphX
- Países
- United States