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Jogos

Axis & Allies

61

Nota da comunidade

7 avaliações

1998 · MicroProse

Gênerosturn-based strategy video game
PlataformasMicrosoft Windows

Médias por categoria

Gameplay65
Diversão58
Qualidade sonora56
Qualidade técnica67
Qualidade visual58
Storytelling59
Médias por categoria — Gameplay 65, Diversão 58, Qualidade sonora 56, Qualidade técnica 67, Qualidade visual 58, Storytelling 59Gameplay 65Diversão 58Qualidade sonora 56Qualidade técnica 67Qualidade visual 58Storytelling 59

Tempo para zerar

História principal
18,5 h3 relatos
Principal + extras
27,5 h3 relatos
Completista
Relatos insuficientes (mínimo 3)2 relatos

Mediana das horas informadas por quem concluiu o jogo.

Sua avaliação

Entre para avaliar

Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

Axis & Allies is a 1998 computer wargame closely based on the Axis and Allies: Classic board game. Players take control of one of five world powers at the start of 1942 in World War II, grouped into the opposing factions of the Allies (US, UK, and USSR) and the Axis (Germany and Japan). Victory conditions are set at the start of the game: complete world domination, the capture of enemy capitals, or reaching a set level of economic power by the Axis. The game is turn-based, with the USSR turn first, and the USA turn last. Each power's turn of the game is broken into several phases. First is the research phase, where IPCs (a representation of industrial power) can be gambled in an attempt to develop advanced technology, such as jet engines or rockets. The remaining IPCs are then used to buy troops in the purchase phase. Troops are then moved in the combat move phase, and battles resolved in the combat phase. Non-combative moves are then performed in the non-combat move phase, new units are then placed at the powers' factories & IPCs for all territories the power now controls are collected in the place units/collect income phase and the powers' turn ends. A second edition of the game was released in 1999 titled Axis & Allies: Iron Blitz. It added a function to allow the third edition rules of the game as well as new features such as allowing a submarine to submerge instead of withdrawal and having multiple AA guns occupy the same territory. In addition, it included many alternate scenarios, providing for events that ranged from a Western Allied-Soviet war after World War II (Allies: UK/US vs Axis: Soviet Union/(Communist) Germany), to the Molotov–Ribbentrop Pact being made into a formal alliance, which turns Japan into the Allies (Allies: UK/US/Japan vs Soviet-German Axis.) And, of course, there is the default scenario from the board game (Allies: UK/US/Soviet vs Germany/Japan.)

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
20 de agosto de 1998
Gêneros
turn-based strategy video game
Plataformas
Microsoft Windows
Criado por
MicroProse
Países
United States