HexaScore
Jogos

Baldies

53

Nota da comunidade

12 avaliações

1995

Gênerosreal-time strategyconstruction and management simulationgod game
PlataformasMicrosoft WindowsDOSPlayStationCommodore AmigaClassic Mac OSAtari Jaguar CD
+1 maisSega Saturn

Médias por categoria

Gameplay59
Diversão51
Qualidade sonora51
Qualidade técnica52
Qualidade visual49
Storytelling55
Médias por categoria — Gameplay 59, Diversão 51, Qualidade sonora 51, Qualidade técnica 52, Qualidade visual 49, Storytelling 55Gameplay 59Diversão 51Qualidade sonora 51Qualidade técnica 52Qualidade visual 49Storytelling 55

Tempo para zerar

História principal
26,3 h4 relatos
Principal + extras
Relatos insuficientes (mínimo 3)1 relato
Completista
Relatos insuficientes (mínimo 3)1 relato

Mediana das horas informadas por quem concluiu o jogo.

Sua avaliação

Entre para avaliar

Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

Baldies is a 1995 real-time strategy video game developed by Creative Edge Software and originally published by Atari Corporation for the Atari Jaguar CD. It was later ported to the PC, PlayStation, Sega Saturn, and Macintosh. In the game, the player manages a community of Baldies in order to build structures, increase their population, and create weapons to fight against enemies known as Hairies. There are four classes of Baldies and each structure has specific properties to assist the player. Its gameplay combines strategy with simulation and god game elements. Up to four players can participate in a multiplayer mode via local area network (LAN) on PC. Baldies began production in 1993 for the Amiga platform, intended to be published first by Mindscape and then by GameTek. It was spearheaded by Creative Edge founder David Wightman, who served as lead programmer and designer. Wightman designed the game's concept to have the depth of the god game Populous (1989) and accessibility of the puzzle–strategy game Lemmings (1991). The original Amiga version received a demo published as covermount with an issue of CU Amiga magazine, but was never published until it was ported and finished on Jaguar CD. Ports for 3DO Interactive Multiplayer and Amiga CD32 began development but were never released. The game garnered generally favorable reception from critics; praise was given to its novel style and level of gameplay freedom given to players, though the simplistic graphics, learning curve, and controls were a point of contention for reviewers. It was followed by Skull Caps (1998).

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
1 de janeiro de 1995
Gêneros
real-time strategy, construction and management simulation, god game
Plataformas
Microsoft Windows, DOS, PlayStation, Commodore Amiga, Classic Mac OS, Atari Jaguar CD, Sega Saturn
Países
United Kingdom