Battle Clash
Nota da comunidade
11 avaliações
1992 · Nintendo Research & Development 1
Médias por categoria
Tempo para zerar
- História principal
- 7,5 h3 relatos
- Principal + extras
- Relatos insuficientes (mínimo 3)2 relatos
- Completista
- Relatos insuficientes (mínimo 3)2 relatos
Mediana das horas informadas por quem concluiu o jogo.
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Sinopse
Ainda não disponível em português — exibindo a versão em inglês.
Battle Clash is a 1992 light gun shooter video game developed by Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System. It is one of several titles that requires the Super Scope, a light gun. Set in a futuristic post-apocalyptic Earth where battles are fought with mechs called Standing Tanks (STs), a man named Mike Anderson participates in the Battle Game to face the ruthless champion Anubis. The player acts as the gunner of the ST Falcon piloted by Anderson, taking on Anubis and his subordinate chiefs in one-on-one fights. Battle Clash was created by Team Battle Clash, a group within Intelligent Systems that developed games for the Super Scope, made up of Nintendo R&D1 staff responsible for light gun shooters such as Duck Hunt and Hogan's Alley. It was co-directed by Makoto Kano and Masao Yamamoto, and produced by Gunpei Yokoi. The soundtrack was scored by Yuka Tsujiyoko, best known for her work in the Fire Emblem and Paper Mario series. The game garnered average reception from critics; praise was given to the visuals, but other expressed mixed opinions regarding the sound and gameplay. Some reviewers also criticized its low difficulty. It was followed by Metal Combat: Falcon's Revenge (1993), and Team Battle Clash would later work on Tetris Attack.
Licença do texto: CC BY-SA 4.0 · Fonte
Detalhes
- Tipo
- Jogo
- Lançamento
- 1 de outubro de 1992
- Gêneros
- light-gun shooter, post-apocalyptic video game
- Plataformas
- Super Nintendo Entertainment System
- Criado por
- Nintendo Research & Development 1
- Países
- Japan