Bionic Commando
Nota da comunidade
28 avaliações
1987 · Capcom
Médias por categoria
Tempo para zerar
- História principal
- 9,3 h12 relatos
- Principal + extras
- 13 h5 relatos
- Completista
- 21,5 h3 relatos
Mediana das horas informadas por quem concluiu o jogo.
Sua avaliação
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Ainda não disponível em português — exibindo a versão em inglês.
Bionic Commando, released in Japan as Top Secret is a 1987 run and gun platform video game developed and published by Capcom for arcades. It was designed by Tokuro Fujiwara as a successor to his earlier "wire action" platformer Roc'n Rope (1983), building on its grappling hook mechanic; he was also the designer of Commando (1985). The music was composed by Harumi Fujita for the Yamaha YM2151 sound chip. It is the first installment of the Bionic Commando series. The game was advertised in the United States as a sequel to Commando, going as far as to refer to the game's main character as Super Joe (the protagonist of Commando) in the promotional brochure, who was originally an unnamed member of a "special commando unit" in the Japanese and international versions. The protagonist is a commando equipped with a bionic arm featuring a grappling gun, allowing him to pull himself forward or swing from the ceiling. Despite being a platform game, the player cannot jump. To cross gaps or climb ledges, the hero must use the bionic arm. It was later released for several home systems (ported by Software Creations and published by Go!). Capcom later produced a home version for the Nintendo Entertainment System, also titled Bionic Commando, that was drastically different from the arcade game.
Licença do texto: CC BY-SA 4.0 · Fonte
Detalhes
- Tipo
- Jogo
- Lançamento
- 1 de janeiro de 1987
- Gêneros
- platformer
- Plataformas
- ZX Spectrum, DOS, Commodore Amiga, Commodore 64, Atari ST, Amstrad CPC
- Criado por
- Capcom
- Países
- Japan