HexaScore
Jogos

Bravoman

79

Nota da comunidade

10 avaliações

1988 · Now Production

Gênerosplatformer
Plataformasarcade video gameTurboGrafx-16Nintendo Switch

Médias por categoria

Gameplay79
Diversão84
Qualidade sonora83
Qualidade técnica77
Qualidade visual74
Storytelling78
Médias por categoria — Gameplay 79, Diversão 84, Qualidade sonora 83, Qualidade técnica 77, Qualidade visual 74, Storytelling 78Gameplay 79Diversão 84Qualidade sonora 83Qualidade técnica 77Qualidade visual 74Storytelling 78

Tempo para zerar

História principal
35,5 h4 relatos
Principal + extras
50,5 h3 relatos
Completista
Relatos insuficientes (mínimo 3)2 relatos

Mediana das horas informadas por quem concluiu o jogo.

Sua avaliação

Entre para avaliar

Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

Bravoman is a 1988 beat 'em up video game developed and published by Namco for arcades. Described as a "comical action game", the player controls the titular character, a bionic superhero with telescopic limbs, as he must defeat the villainous Dr. Bomb ("Dr. Bakuda" in Japan) before he takes over the world. Bravoman can use his arms, legs and head to defeat enemies, and can also crouch and jump over them. The game runs on the Namco System 1 arcade board. Conceived by Namco composer Norio Nakagata, Bravoman is a homage to 1960s tokusatsu films, parodying common tropes found in the genre, and Nakagata's love for synthesizer music. Many former staff members from Toei Animation were hired for the project, leading to the game's distinct art style influenced by anime. Bravoman's real identity, known as Hitoshi Nakamura, is a caricature of Namco's then-president Masaya Nakamura, whom the game was dedicated to. It is Namco's only video game to use pressure-sensitive buttons, which were reportedly easy to break. Following its initial release, Bravoman was ported to a handful of systems, including the PC Engine/TurboGrafx-16, which received an international release, and Japanese mobile phones. In Japan, Bravoman was widely successful, receiving high praise for its gameplay and humor. However, it received much more negative coverage from western publications, who disliked its mechanics, difficulty, and inferiority to other games in the genre. The game spawned a shooter spin-off, Pistol Daimyo no Boken, in 1990. Bravoman has since gained notoriety from its revival through the now-defunct ShiftyLook division of Namco Bandai Games, who produced a webcomic and animated series based on the game. ShiftyLook also produced an endless runner based on the comic, Bravoman: Binja Bash!, for cellular devices. A true sequel was in production towards the end of the 1980s, but was cancelled when the developers grew concerned that its concept would not work as a game.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
20 de maio de 1988
Gêneros
platformer
Plataformas
arcade video game, TurboGrafx-16, Nintendo Switch
Criado por
Now Production
Países
Japan