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Capa de Broken Sword: The Sleeping Dragon
Jogos

Broken Sword: The Sleeping Dragon

75

Nota da comunidade

27 avaliações

2003 · Revolution Software

Gênerosadventure video game
PlataformasXboxPlayStation 2Microsoft Windows

Médias por categoria

Gameplay73
Diversão75
Qualidade sonora75
Qualidade técnica78
Qualidade visual78
Storytelling73
Médias por categoria — Gameplay 73, Diversão 75, Qualidade sonora 75, Qualidade técnica 78, Qualidade visual 78, Storytelling 73Gameplay 73Diversão 75Qualidade sonora 75Qualidade técnica 78Qualidade visual 78Storytelling 73

Tempo para zerar

História principal
28,8 h10 relatos
Principal + extras
43 h7 relatos
Completista
72 h4 relatos

Mediana das horas informadas por quem concluiu o jogo.

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Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

Broken Sword: The Sleeping Dragon is an adventure game released on Windows, Xbox, and PlayStation 2 in November 2003. It is the third installment in the Broken Sword series, released six years after the previous instalment, The Smoking Mirror. The Sleeping Dragon moved the series to 3D graphics, and is the only game in the series not to use a point and click interface. The player assumes the role of George Stobbart, an American patent lawyer who flies to the Congo to write a patent for a scientist who claims to have found a source of unlimited energy. The idea was first discussed in 2000. To make the game feel like a film, Revolution brought in a cinematic consultant, Bob Keen, who made sure the game conveyed emotions and atmosphere appropriate for each scene. The game was originally planned to have similar cartoon-quality visuals as its prequels, but the developers decided to aim at a style similar to Japanese animated films. Unlike the first two Broken Sword games, which used the Virtual Theatre engine, The Sleeping Dragon was built with the RenderWare engine. The game's music was composed by Ben McCullough, and Rolf Saxon returned to voice George Stobbart. The game has received highly positive reviews. Critics praised the game's story, writing, humour, cinematic feel, and graphics. The game's music was also lauded. Criticism focused primarily on the control interface and repetitive puzzles. According to Charles Cecil, the game sold a few hundred thousand copies.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
14 de novembro de 2003
Gêneros
adventure video game
Plataformas
Xbox, PlayStation 2, Microsoft Windows
Criado por
Revolution Software
Países
United Kingdom