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Jogos

Clock Tower 3

39

Nota da comunidade

20 avaliações

2002 · Capcom, Sun Corporation

Gênerospsychological horror fictionsurvival horror
PlataformasPlayStation 2

Médias por categoria

Gameplay45
Diversão36
Qualidade sonora41
Qualidade técnica42
Qualidade visual34
Storytelling38
Médias por categoria — Gameplay 45, Diversão 36, Qualidade sonora 41, Qualidade técnica 42, Qualidade visual 34, Storytelling 38Gameplay 45Diversão 36Qualidade sonora 41Qualidade técnica 42Qualidade visual 34Storytelling 38

Tempo para zerar

História principal
60 h7 relatos
Principal + extras
80,3 h4 relatos
Completista
Relatos insuficientes (mínimo 3)2 relatos

Mediana das horas informadas por quem concluiu o jogo.

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Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

Clock Tower 3 is a survival horror video game co-produced by Capcom and Sunsoft for the PlayStation 2. Released in 2002, it is the fourth installment in the Clock Tower series, and the only video game directed by Japanese film director Kinji Fukasaku. The plot and characters have very little relation to the previous Clock Tower games. The story follows 14-year-old Alyssa Hamilton who is part of a family lineage of female warriors who travel through time to defeat evil spirits. Alyssa travels from her time in 2003 London to the 1940s and 1960s in order to defeat these "Entities" and bring peace to troubled souls. As opposed to the point-and-click gameplay used in the previous games, Clock Tower 3 is the first game in the series to incorporate direct control over the protagonist. Alyssa is given no weapon for the majority of the game, and must evade and hide from her pursuers. These enemies, known as "Subordinates", are fought at the end of each level, during which Alyssa is armed with a longbow. The game received mixed reviews and was a commercial failure, selling considerably less than anticipated. The presentation, writing, and graphics were positively received, with many critics praising the cutscenes and Fukasaku's direction. However, the gameplay was criticized for its repetitive mechanics, and the game itself was felt to be too short.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
12 de dezembro de 2002
Gêneros
psychological horror fiction, survival horror
Plataformas
PlayStation 2
Criado por
Capcom, Sun Corporation
Países
Japan