HexaScore
Capa de Close Combat
Jogos

Close Combat

43

Nota da comunidade

7 avaliações

1996 · Atomic Games

Gênerosreal-time tacticsstrategy video game
PlataformasMicrosoft WindowsClassic Mac OS

Médias por categoria

Gameplay47
Diversão43
Qualidade sonora41
Qualidade técnica45
Qualidade visual41
Storytelling42
Médias por categoria — Gameplay 47, Diversão 43, Qualidade sonora 41, Qualidade técnica 45, Qualidade visual 41, Storytelling 42Gameplay 47Diversão 43Qualidade sonora 41Qualidade técnica 45Qualidade visual 41Storytelling 42

Tempo para zerar

História principal
57,5 h3 relatos
Principal + extras
Relatos insuficientes (mínimo 3)1 relato
Completista
Relatos insuficientes (mínimo 3)nenhum relato

Mediana das horas informadas por quem concluiu o jogo.

Sua avaliação

Entre para avaliar

Em outros sites

Notas de outros sites pertencem a eles; cada link abre a fonte.

Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

Close Combat is a 1996 real-time computer wargame developed by Atomic Games and published by Microsoft. Set during World War II, it simulates the conflict between the United States' 29th Infantry Division and Germany's 352nd Infantry Division after the Invasion of Normandy. The player controls an artificially intelligent army whose behavior is dictated by psychological models: each soldier makes decisions based on the circumstances of the battlefield and can disobey the player's orders. Close Combat began production at Atomic Games under publisher Three-Sixty Pacific in 1992. The following year, Atomic migrated with the project to Avalon Hill, as part of Avalon's attempt to bolster its computer game business. It was originally announced as Beyond Squad Leader, a tie-in to Avalon's million-selling Squad Leader board wargame franchise. However, the companies' relationship was troubled, and Atomic broke away after a high-profile departure at its publisher. Renaming the project Close Combat, Atomic continued production with Microsoft and ultimately released the game in July 1996. Military psychologist Dr. Steven Silver worked with the team to increase the accuracy of Close Combat's psychological modeling. With sales of 200,000 copies, the game was a commercial success. Critics offered praise to its visuals, and several commended its innovation. Conversely, its slow scrolling was often criticized , and some labeled its use of psychological models as a fundamental mistake . The game started the Close Combat series, which encompassed 17 titles and sold in excess of 5 million copies by 2018. Atomic developed four sequels to Close Combat by 2000 and later created Close Combat: Marines for the United States Marine Corps. Following the company's sale to Destineer, the franchise has continued at other developers under publisher Matrix Games since 2007.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
1 de janeiro de 1996
Gêneros
real-time tactics, strategy video game
Plataformas
Microsoft Windows, Classic Mac OS
Criado por
Atomic Games
Países
United States