HexaScore
Jogos

Cow Clicker

80

Nota da comunidade

6 avaliações

2010 · Ian Bogost

Gênerossimulation video gamerole-playing video game

Médias por categoria

Gameplay77
Diversão80
Qualidade sonora82
Qualidade técnica84
Qualidade visual79
Storytelling79
Médias por categoria — Gameplay 77, Diversão 80, Qualidade sonora 82, Qualidade técnica 84, Qualidade visual 79, Storytelling 79Gameplay 77Diversão 80Qualidade sonora 82Qualidade técnica 84Qualidade visual 79Storytelling 79

Tempo para zerar

História principal
14,5 h3 relatos
Principal + extras
22 h3 relatos
Completista
Relatos insuficientes (mínimo 3)1 relato

Mediana das horas informadas por quem concluiu o jogo.

Sua avaliação

Entre para avaliar

Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

Cow Clicker is an incremental social network game on Facebook developed by video game researcher Ian Bogost. The game serves as a deconstructive satire of social games. The goal of the game is to earn "clicks" by clicking on a sprite of a cow every six hours. The addition of friends' cows to the player's pasture allows the user to also receive "clicks" whenever the player's cow is clicked. A premium currency known as "Mooney" allows the user to purchase different cow designs and skip the six-hour interval between clicks. In the wake of a controversial speech by Zynga's president at the Game Developers Choice Awards in 2010, Bogost developed Cow Clicker for a presentation at a New York University seminar on social gaming in July 2010. The game was created to demonstrate what Bogost felt were the most commonly abused mechanics of social games, such as the promotion of social interaction and monetization rather than the artistic aspects of the medium. As the game unexpectedly began to grow in popularity, Bogost also used Cow Clicker to parody other recent gaming trends, such as gamification, educational apps, and alternate reality games. Some critics praised Cow Clicker for its dissection of the common mechanics of social network games and viewed it as a commentary on how social games affect people.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
21 de julho de 2010
Gêneros
simulation video game, role-playing video game
Criado por
Ian Bogost
Países
United States