HexaScore
Jogos

CyberCIEGE

61

Nota da comunidade

6 avaliações

2004 · Naval Postgraduate School

Gênerosconstruction and management simulation

Médias por categoria

Gameplay57
Diversão62
Qualidade sonora59
Qualidade técnica57
Qualidade visual64
Storytelling67
Médias por categoria — Gameplay 57, Diversão 62, Qualidade sonora 59, Qualidade técnica 57, Qualidade visual 64, Storytelling 67Gameplay 57Diversão 62Qualidade sonora 59Qualidade técnica 57Qualidade visual 64Storytelling 67

Tempo para zerar

História principal
39,5 h3 relatos
Principal + extras
Relatos insuficientes (mínimo 3)1 relato
Completista
Relatos insuficientes (mínimo 3)1 relato

Mediana das horas informadas por quem concluiu o jogo.

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Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

CyberCIEGE is a serious game designed to teach network security concepts. Its development was sponsored by the U.S. Navy, and it is used as a training tool by agencies of the U.S. government, universities and community colleges. CyberCIEGE covers a broad range of cybersecurity topics. Players purchase and configure computers and network devices to keep demanding users happy (e.g., by providing Internet access) all while protecting assets from a variety of attacks. The game includes a number of different scenarios, some of which focus on basic training and awareness, others on more advanced network security concepts. A "Scenario Development Kit" is available for creating and customizing scenarios. Network security components include configurable firewalls, VPN gateways, VPN clients, link encryptors and authentication servers. Workstations and servers include access control lists (ACLs) may be configured with operating systems that enforce label-based mandatory access control policies. Players can deploy Public Key Infrastructure (PKI)-based cryptography to protect email, web traffic and VPNs. The game also includes identity management devices such as biometric scanners and card readers to control access to workstations and physical areas. The CyberCIEGE game engine consumes a “scenario development language” that describes each scenario in terms of users (and their goals), assets (and their values), the initial state of the scenario in terms of pre-existing components, and the conditions and triggers that provide flow to the scenario. The game engine is defined with enough fidelity to host scenarios ranging from e-mail attachment awareness to cyber warfare.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
1 de janeiro de 2004
Gêneros
construction and management simulation
Criado por
Naval Postgraduate School