Descent to Undermountain
Nota da comunidade
8 avaliações
1998 · Interplay Entertainment
Médias por categoria
Tempo para zerar
- História principal
- 36,5 h3 relatos
- Principal + extras
- Relatos insuficientes (mínimo 3)nenhum relato
- Completista
- Relatos insuficientes (mínimo 3)nenhum relato
Mediana das horas informadas por quem concluiu o jogo.
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Sinopse
Ainda não disponível em português — exibindo a versão em inglês.
Descent to Undermountain is a role-playing video game developed and published by Interplay. It was released in 1998 for MS-DOS and Windows. Based on the Dungeons & Dragons setting of Undermountain in the Forgotten Realms, it casts the player as an adventurer out to explore the treasure-filled recesses of the Undermountain dungeon. The "Descent" part of the name refers to the game's use of the 3D rendering engine from the 1995 game Descent. The Descent engine was unsuited for a role-playing game, leading to ballooning budgets and protracted delays. Interplay decided to ship the game in time for Christmas 1997, resulting in a rushed product—although it failed to make even that deadline and actually shipped on January 15 of the next year. The game received very negative reviews and has been called the worst Dungeons & Dragons video game ever.
Licença do texto: CC BY-SA 4.0 · Fonte
Detalhes
- Tipo
- Jogo
- Lançamento
- 15 de janeiro de 1998
- Gêneros
- role-playing video game
- Plataformas
- Microsoft Windows, MS-DOS
- Criado por
- Interplay Entertainment
- Países
- United States