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Jogos

Equinox

66

Nota da comunidade

12 avaliações

1993 · Software Creations

Gênerosaction-adventure gameisometric platformer
PlataformasSuper Nintendo Entertainment System

Médias por categoria

Gameplay64
Diversão62
Qualidade sonora64
Qualidade técnica67
Qualidade visual68
Storytelling68
Médias por categoria — Gameplay 64, Diversão 62, Qualidade sonora 64, Qualidade técnica 67, Qualidade visual 68, Storytelling 68Gameplay 64Diversão 62Qualidade sonora 64Qualidade técnica 67Qualidade visual 68Storytelling 68

Tempo para zerar

História principal
24,5 h3 relatos
Principal + extras
Relatos insuficientes (mínimo 3)1 relato
Completista
Relatos insuficientes (mínimo 3)1 relato

Mediana das horas informadas por quem concluiu o jogo.

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Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

Equinox is an action adventure puzzle video game developed by Software Creations and published by Sony Imagesoft for the Super NES. A sequel to Solstice (1990) for the Nintendo Entertainment System, Equinox depicts Glendaal saving his father Shadax, the previous game's playable character, from the imprisonment of Sonia, Shadax's apprentice. The player acts as Glendaal, exploring 458 rooms in eight underground dungeons. The player collects 12 blue orb tokens while solving puzzles, killing enemies, collecting keys, navigating platforms and blocks, and battling bosses. It continues Solstice's isometric puzzle game style, with a greater emphasis on action adventure and the Mode 7 overworld map. Development of Equinox lasted from 1990 to 1993 and beyond the game's completion, due to difficulty running the graphics on all minor variations of SNES consoles. Brothers Ste and John Pickford were responsible for the programming, design, and visuals, and Solstice composer Tim Follin returned to work on the music with his brother Geoff. The game was released in November 1993 in Japan, in January 1994 in Australia, and in March in North America and Europe. It was critically acclaimed for its graphics, sound, atmosphere, gameplay, potential lifespan, and for the extremely high challenge level of its puzzles. The isometric perspective however, garnered a more mixed response. Some critics found it an intentional puzzle design aspect, and some dismissed it as a technical flaw, while others said the puzzles created from it were cheap.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
12 de novembro de 1993
Gêneros
action-adventure game, isometric platformer
Plataformas
Super Nintendo Entertainment System
Criado por
Software Creations
Países
United Kingdom