
Everything
Nota da comunidade
15 avaliações
2017 · David O'Reilly
Médias por categoria
Tempo para zerar
- História principal
- 24 h9 relatos
- Principal + extras
- 35,5 h4 relatos
- Completista
- Relatos insuficientes (mínimo 3)2 relatos
Mediana das horas informadas por quem concluiu o jogo.
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Sinopse
Ainda não disponível em português — exibindo a versão em inglês.
Everything is a simulation game developed by artist David OReilly. It was released for the PlayStation 4 on March 21, 2017, for Microsoft Windows and macOS on April 21, 2017, and for Linux on April 28, 2017. A Nintendo Switch version of the game was released on January 10, 2019. It was released in Japan on February 13, 2020. The player takes control of various lifeforms and inanimate objects, exploring the manually generated world and finding new things to control. Everything features quotations from philosopher Alan Watts and has no clear goal aside from occupying more objects within the game. The game was a primary influence for the climax of the 2022 comedy-drama film Everything Everywhere All at Once.
Licença do texto: CC BY-SA 4.0 · Fonte
Detalhes
- Tipo
- Jogo
- Lançamento
- 21 de março de 2017
- Gêneros
- simulation video game, god game
- Plataformas
- macOS, Microsoft Windows, PlayStation 4, Linux, Nintendo Switch
- Criado por
- David O'Reilly
- Países
- United States