Façade
Nota da comunidade
13 avaliações
2005 · Procedural Arts
Médias por categoria
Tempo para zerar
- História principal
- 51 h5 relatos
- Principal + extras
- 76 h5 relatos
- Completista
- 127 h3 relatos
Mediana das horas informadas por quem concluiu o jogo.
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Sinopse
Ainda não disponível em português — exibindo a versão em inglês.
Façade is a 2005 interactive storytelling video game by Michael Mateas and Andrew Stern. Conceived by the developers as an "interactive drama", Façade tasks the player to use text input to converse with two characters, Trip and Grace, who are experiencing conflicts in their relationship. The game uses artificial intelligence methods, including natural language processing, to simulate a conversation between the player and two characters. The developers, Mateas and Stern, both carried an interest in artificial intelligence and interactive entertainment, and began work on the game in 1998. Upon release, Façade received praise for its innovative design and generated commentary about the potential use of artificial intelligence in video games. It received the Grand Jury prize at the Slamdance Independent Games Festival and was a finalist for the 2004 Seumas McNally Grand Prize. Following release, Façade received further retrospective praise for its design, although sources expressed mixed views on the contemporary impact and influence of the game. Façade is the subject of numerous scholarly analyses, and has been discussed both as a digital play and as electronic literature. Due to the awkward and unexpected behaviour that could occur from its interaction model, the game generated a cult following and Internet memes from Let's Play videos on YouTube. A planned sequel, The Party, began development in 2006, discontinued in 2013, and resumed in 2024.
Licença do texto: CC BY-SA 4.0 · Fonte
Detalhes
- Tipo
- Jogo
- Lançamento
- 5 de julho de 2005
- Gêneros
- interactive fiction
- Plataformas
- Microsoft Windows, macOS
- Criado por
- Procedural Arts
- Países
- United States