HexaScore
Jogos

Fate/unlimited codes

87

Nota da comunidade

21 avaliações

2008 · Type‐Moon, Eighting, Cavia

Gênerosfighting gamefantasy anime and manga
Plataformasarcade video gamePlayStation PortablePlayStation 2

Médias por categoria

Gameplay90
Diversão87
Qualidade sonora88
Qualidade técnica87
Qualidade visual83
Storytelling87
Médias por categoria — Gameplay 90, Diversão 87, Qualidade sonora 88, Qualidade técnica 87, Qualidade visual 83, Storytelling 87Gameplay 90Diversão 87Qualidade sonora 88Qualidade técnica 87Qualidade visual 83Storytelling 87

Tempo para zerar

História principal
60 h7 relatos
Principal + extras
90,3 h4 relatos
Completista
Relatos insuficientes (mínimo 3)2 relatos

Mediana das horas informadas por quem concluiu o jogo.

Sua avaliação

Entre para avaliar

Em outros sites

Notas de outros sites pertencem a eles; cada link abre a fonte.

Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

Fate/Unlimited Codes is a fighting game developed by Eighting and published by Capcom. It was first released on June 11, 2008 for the Namco System 246 arcade system in Japan, later receiving a port to the PlayStation 2 in December 2008. An enhanced port for the PlayStation Portable would be released on June 18, 2009 in Japan. The game was subsequently localized and released digitally for the PlayStation Store in North America and Europe in September 2009, and later delisted in May 2012. Based on the visual novel Fate/stay night, players are given the option to play as each of the characters during battles. Japanese author Kinoko Nasu and other Type-Moon staff members worked alongside the developers to retell its events in the form of fights as seen between mages known as Masters and spirits known as Servants. Fate/unlimited codes marks the first appearance of the Servant Saber Lily based on a design from Saber used in the visual novel during its Unlimited Blade Works storyline. Fate/unlimited codes was conceived by the Fate series' creators Takashi Takeuchi and Kinoko Nasu amid the preparation of release for Fate/stay night. They wanted to differentiate it from the main entries and settled on a fighting game, inspired by Capcom's third-person shooter Gotcha Force. The soundtrack for the game was composed by multiple composers—including Masaharu Iwata and Manabu Namiki, and Hitoshi Sakimoto, using his sound production studio Basiscape. The game was met with mixed reviews. Critics were divided on the gameplay; some praised the balanced gameplay, while others criticized its presentation as it may confuse players new to the franchise. It was also often compared to Namco Bandai's Soulcalibur: Broken Destiny. Commercially, Fate/unlimited codes had sold about 34,000 copies within its first week of release.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
11 de junho de 2008
Gêneros
fighting game, fantasy anime and manga
Plataformas
arcade video game, PlayStation Portable, PlayStation 2
Criado por
Type‐Moon, Eighting, Cavia
Países
Japan