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Jogos

Fire Emblem: Genealogy of the Holy War

76

Nota da comunidade

21 avaliações

1996 · Intelligent Systems

Gênerostactical role-playing game
PlataformasSuper Nintendo Entertainment SystemWiiWii UNew Nintendo 3DSNintendo Switch

Médias por categoria

Gameplay75
Diversão78
Qualidade sonora74
Qualidade técnica77
Qualidade visual75
Storytelling78
Médias por categoria — Gameplay 75, Diversão 78, Qualidade sonora 74, Qualidade técnica 77, Qualidade visual 75, Storytelling 78Gameplay 75Diversão 78Qualidade sonora 74Qualidade técnica 77Qualidade visual 75Storytelling 78

Tempo para zerar

História principal
50,8 h6 relatos
Principal + extras
82,5 h3 relatos
Completista
Relatos insuficientes (mínimo 3)nenhum relato

Mediana das horas informadas por quem concluiu o jogo.

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Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

Fire Emblem: Genealogy of the Holy War is a 1996 tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Super Famicom. It is the fourth installment of the Fire Emblem series, and the second to be developed for the platform. Genealogy of the Holy War takes place on the continent of Jugdral, split between eight countries founded by the Twelve Crusaders, an ancient group of soldiers who ended the rule of the ancient dragon Loptous with divine aid. In the present, a cult working to revive Loptous stirs up war among the countries. The story is told over two generations—the first generation follows the Grannvalian prince Sigurd, while the second follows his son Seliph as he works to defeat the cult and avenge his father. Gameplay follows the traditional Fire Emblem system of tactical battles taking place on grid-based maps, while adding the Weapon Triangle and Support systems, which directly impacted both gameplay and story. Development began after the completion of Fire Emblem: Mystery of the Emblem. Returning staff included director, designer and scenario writer Shouzou Kaga, composer Yuka Tsujiyoko, character designer Katsuyoshi Koya, and producer Gunpei Yokoi; it would be the last Fire Emblem game produced by Yokoi. A greater focus was placed on the story compared to previous entries, although the gameplay also saw new additions. Production was turbulent due to staff moves and the unexpected addition of character romance and expanded storyline. First unveiled under the title Inheritors of Light, it was originally scheduled for a March release, before eventually releasing in May. It met with critical and commercial success. A follow-up title based within the game's storyline, Fire Emblem: Thracia 776, was released in 1999. Many elements introduced in Genealogy of the Holy War would reappear in later titles. As of 2026, the game has yet to be released outside of Japan, but is a choice import title through an English fan translation. The character and location names in the game were localized through the 2017 mobile game Fire Emblem Heroes.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
14 de maio de 1996
Gêneros
tactical role-playing game
Plataformas
Super Nintendo Entertainment System, Wii, Wii U, New Nintendo 3DS, Nintendo Switch
Criado por
Intelligent Systems
Países
Japan