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Capa de Gladiator: Sword of Vengeance
Jogos

Gladiator: Sword of Vengeance

71

Nota da comunidade

11 avaliações

2003 · Software Creations

Gêneroshack and slashalternate history video game
PlataformasXboxPlayStation 2Microsoft Windows

Médias por categoria

Gameplay71
Diversão74
Qualidade sonora71
Qualidade técnica67
Qualidade visual73
Storytelling72
Médias por categoria — Gameplay 71, Diversão 74, Qualidade sonora 71, Qualidade técnica 67, Qualidade visual 73, Storytelling 72Gameplay 71Diversão 74Qualidade sonora 71Qualidade técnica 67Qualidade visual 73Storytelling 72

Tempo para zerar

História principal
Relatos insuficientes (mínimo 3)2 relatos
Principal + extras
Relatos insuficientes (mínimo 3)1 relato
Completista
Relatos insuficientes (mínimo 3)nenhum relato

Mediana das horas informadas por quem concluiu o jogo.

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Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

Gladiator: Sword of Vengeance is a 2003 hack and slash video game for PlayStation 2, Xbox, and Windows. Developed by Acclaim Studios Manchester and published by Acclaim Entertainment, it was released for all platforms in North America and Europe in November 2003 and in Australasia in January 2004. In 2006, Throwback Entertainment acquired the rights to the game, re-releasing it on the Microsoft Store in December 2015 and on Steam in February 2016. The game tells the story of Invictus Thrax, the Roman Empire's greatest gladiator. When his patron, the noble and just Emperor Trajan, dies under mysterious circumstances, Thrax is summoned to compete in the Colosseum by Trajan's successor, the corrupt and despotic consular Arruntius. At the games, Thrax is murdered, finding himself in Elysium, where he is tasked by the spirits of Romulus and Remus with saving Rome by killing Arruntius and his two allies; Phobos and Deimos, the black magic-infused children of Mars. Gladiator: Sword of Vengeance received mixed reviews, with critics praising the graphics (particularly the lighting), sound design, and storyline. Whilst some lauded the simplicity of the two-button combat mechanic, others criticised it for a lack of depth and concomitant repetitive gameplay. The game's auto-targeting system was singled out by many critics as being especially flawed.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
5 de novembro de 2003
Gêneros
hack and slash, alternate history video game
Plataformas
Xbox, PlayStation 2, Microsoft Windows
Criado por
Software Creations
Países
United Kingdom