HexaScore
Jogos

Infinity Blade

87

Nota da comunidade

19 avaliações

2010 · Chair Entertainment, Epic Games

Gênerosaction role-playing game
PlataformasiOSminiStation

Médias por categoria

Gameplay89
Diversão88
Qualidade sonora85
Qualidade técnica85
Qualidade visual85
Storytelling88
Médias por categoria — Gameplay 89, Diversão 88, Qualidade sonora 85, Qualidade técnica 85, Qualidade visual 85, Storytelling 88Gameplay 89Diversão 88Qualidade sonora 85Qualidade técnica 85Qualidade visual 85Storytelling 88

Tempo para zerar

História principal
29,5 h7 relatos
Principal + extras
44,5 h5 relatos
Completista
Relatos insuficientes (mínimo 3)2 relatos

Mediana das horas informadas por quem concluiu o jogo.

Sua avaliação

Entre para avaliar

Em outros sites

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Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

Infinity Blade is an action role-playing game developed by Chair Entertainment and Epic Games and released through the Apple App Store on December 9, 2010. It was the first iOS video game to run on Unreal Engine 3. In the game, the unnamed player character fights a series of one-on-one battles in a derelict castle to face the immortal God King. When in battle, players swipe the screen to attack and parry, and tap the screen to dodge and block enemy attacks. Upon defeat, the player restarts the game as the character's descendant with the same items and experience level. The game was developed by a team of twelve people, who took two months to make a playable demo and three more to finish the game. Infinity Blade was intended to demonstrate the new iOS version of the Unreal Engine, and to combine the combat of Karateka and Prince of Persia with the loneliness of Shadow of the Colossus. The game received four free expansions that added new equipment, endings, and game modes. Infinity Blade was the fastest-grossing app in the history of iOS upon its release. It made US$1.6 million in its first four days, and over US$23 million by the end of 2011. It was well received by gaming critics. Reviews praised the graphics and compared the mobile game favorably to console games. Critics also praised the swipe-based combat system, but split opinions on the cyclical gameplay as either addictive or repetitive. Chair later released an arcade port and two sequels: Infinity Blade II and Infinity Blade III. Author Brandon Sanderson also wrote two novellas set between the games: Infinity Blade: Awakening and Infinity Blade: Redemption. The game, along with its two sequels, was removed from the App Store on December 10, 2018, due to difficulties in updating the game for newer hardware.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
9 de dezembro de 2010
Gêneros
action role-playing game
Plataformas
iOS, miniStation
Criado por
Chair Entertainment, Epic Games
Países
United States