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Capa de Interstellar Marines
Jogos

Interstellar Marines

51

Nota da comunidade

6 avaliações

2013 · Zero Point Software

Gênerosfirst-person shooterscience fiction video game
PlataformasXbox 360PlayStation 3Microsoft WindowsmacOSLinux

Médias por categoria

Gameplay53
Diversão48
Qualidade sonora54
Qualidade técnica48
Qualidade visual54
Storytelling51
Médias por categoria — Gameplay 53, Diversão 48, Qualidade sonora 54, Qualidade técnica 48, Qualidade visual 54, Storytelling 51Gameplay 53Diversão 48Qualidade sonora 54Qualidade técnica 48Qualidade visual 54Storytelling 51

Tempo para zerar

História principal
54 h4 relatos
Principal + extras
Relatos insuficientes (mínimo 3)1 relato
Completista
Relatos insuficientes (mínimo 3)1 relato

Mediana das horas informadas por quem concluiu o jogo.

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Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

Interstellar Marines is a discontinued science fiction first-person shooter video game that was developed by indie studio Zero Point Software until 2019. It was added to Steam Greenlight on September 3, 2012 and later released on Steam Early Access on July 2, 2013. Interstellar Marines was being developed in four acts, formerly planned as individual titles. The first act, code-named "Prologue", was in development and took place in a future military training facility that staged multiplayer, single-player, and cooperative training scenarios. Multiplayer was the first feature of Prologue to be built, doubling as both a tech foundation for future co-op missions and as a playable Early Access release on Steam. The first co-op mission, titled The NeuroGen Incident, was released on September 26, 2014 which built much of the technology needed for intended future co-op campaigns. The three envisioned acts after Prologue, collectively titled the "Trilogy", would have been narrative-driven campaigns spanning a continuous story arc set in "a realistic and unpredictable future where first contact with another sentient species is slowly becoming reality." The campaigns would have supported single-player and up to four players in drop-in/drop-out co-op. Zero Point Software claims that their co-op campaign would have featured tactical game-play, role-playing elements, open-ended level design, and a compelling sci-fi storyline. It claims to pay homage to old-school tactical first person shooters like Rainbow Six 3: Raven Shield and cites System Shock 2 and Deus Ex for their action RPG elements and open-ended levels, as well as Half-Life for its first person narrative-driven storytelling.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
2 de julho de 2013
Gêneros
first-person shooter, science fiction video game
Plataformas
Xbox 360, PlayStation 3, Microsoft Windows, macOS, Linux
Criado por
Zero Point Software