HexaScore
Jogos

Kikstart 2

40

Nota da comunidade

10 avaliações

1987

Gênerosracing video game
PlataformasZX SpectrumAmstrad CPCCommodore 64Commodore 128

Médias por categoria

Gameplay45
Diversão41
Qualidade sonora42
Qualidade técnica37
Qualidade visual36
Storytelling35
Médias por categoria — Gameplay 45, Diversão 41, Qualidade sonora 42, Qualidade técnica 37, Qualidade visual 36, Storytelling 35Gameplay 45Diversão 41Qualidade sonora 42Qualidade técnica 37Qualidade visual 36Storytelling 35

Tempo para zerar

História principal
34 h4 relatos
Principal + extras
54 h3 relatos
Completista
90 h3 relatos

Mediana das horas informadas por quem concluiu o jogo.

Sua avaliação

Entre para avaliar

Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

Kikstart 2 is a motorcycle trials racing videogame released for the Amiga, Amstrad CPC, Commodore 64 and ZX Spectrum. It enjoyed more success than its predecessor, Kikstart. The game allowed 2-player simultaneous (via a split-screen facility) or 1-player, vs-computer play. The basic premise is to control a bike using acceleration, braking, "hopping" and "wheelies" to navigate across a course of various obstacles, from ramps and gates to telephone boxes and tyres. The game was based on the BBC Television series Kick Start. An enhanced version of the original Kikstart was released for the Commodore 128, one of the few native mode game titles for that computer. This was initially titled Kikstart 2, as the initial boot screen shows. Some obstacles only allowed travel across them in certain ways. For instance, fences and wooden beams can only be navigated at low speed, without "hopping" or falling onto them. Tyres would only allow travel at high speeds, driving slowly will "throw" the rider. When a rider lands badly (i.e. with the front wheel first) or "falls off" an obstacle, they are catapulted a certain distance forward, imposing a certain time penalty because the player is not put back into the game until the screen has scrolled to a "safe" (i.e. flat) area of the course on which to restart the bike. Players can either play against their opponent in a straight-out race to the finish post, or they can "win" by aggregated finishing times. Courses are played in sets of five, denoted by a letter of the alphabet and can be edited by the player using the built-in course designer. This allowed the user to place any obstacles on a blank track and later save and share completed courses.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
1 de janeiro de 1987
Gêneros
racing video game
Plataformas
ZX Spectrum, Amstrad CPC, Commodore 64, Commodore 128
Países
United Kingdom