HexaScore
Capa de Kingdoms of Amalur: Reckoning
Jogos

Kingdoms of Amalur: Reckoning

90

Nota da comunidade

24 avaliações

2012 · 38 Studios, Big Huge Games

Gênerosrole-playing video gamevideo game with LGBT characteraction role-playing gamefantasy video game
PlataformasXbox 360PlayStation 3Microsoft Windows

Médias por categoria

Gameplay89
Diversão88
Qualidade sonora91
Qualidade técnica91
Qualidade visual88
Storytelling93
Médias por categoria — Gameplay 89, Diversão 88, Qualidade sonora 91, Qualidade técnica 91, Qualidade visual 88, Storytelling 93Gameplay 89Diversão 88Qualidade sonora 91Qualidade técnica 91Qualidade visual 88Storytelling 93

Tempo para zerar

História principal
44,8 h6 relatos
Principal + extras
72,5 h3 relatos
Completista
Relatos insuficientes (mínimo 3)2 relatos

Mediana das horas informadas por quem concluiu o jogo.

Sua avaliação

Entre para avaliar

Em outros sites

Notas de outros sites pertencem a eles; cada link abre a fonte.

Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

Kingdoms of Amalur: Reckoning is a 2012 action role-playing game developed by Big Huge Games and published by 38 Studios and Electronic Arts for Windows, PlayStation 3 and Xbox 360. Reckoning follows the story of the Fateless One, a resurrected person freed from the destiny which binds all of Amalur's people to destruction. Gameplay consists of players exploring the Faelands of Amalur, completing quests and fighting a variety of enemies both in field and dungeon environments. The playstyle is customized through a combination of weapons types, skill trees, and passive enhancements earned through quests and the Destiny character class system. Production of Reckoning began in 2009 based on the Amalur setting created by 38 Studios founder Curt Schilling and writer R. A. Salvatore for their in-development MMORPG Project Copernicus. Using a reworked game prototype created prior to 38 Studios acquiring Big Huge Games, Reckoning was intended to introduce the Amalur universe prior to Project Copernicus, but was otherwise developed as a standalone project. Several notable figures contributed to the game's design including artist Todd McFarlane, designer Ken Rolston, and composer Grant Kirkhope. Reckoning was praised by critics for its combat design and graphics, but the story and lack of gameplay depth or original features saw criticism. While selling above expectations for a new intellectual property and contributing to Electronic Arts' fiscal profits, it commercially underperformed for 38 Studios and Big Huge Games. Two downloadable content (DLC) expansions were released, but a planned sequel was canceled with the closure of 38 Studios. A remastered version subtitled Re-Reckoning was released in 2020 for Windows, PlayStation 4 and Xbox One. A Nintendo Switch port and a third expansion Fatesworn were released in 2021. The remaster and expansion were developed by Kaiko and published by THQ Nordic, which had acquired the Amalur intellectual property. Re-Reckoning featured adjustments to the gameplay balance and incorporated all previous DLC features. The release saw mixed reviews due to technical issues which were addressed in patches, and the ageing of mechanics considered innovative at release.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
7 de fevereiro de 2012
Gêneros
role-playing video game, video game with LGBT character, action role-playing game, fantasy video game
Plataformas
Xbox 360, PlayStation 3, Microsoft Windows
Criado por
38 Studios, Big Huge Games
Países
United States