HexaScore
Jogos

Libble Rabble

82

Nota da comunidade

10 avaliações

1983 · Namco

Gênerosaction game
Plataformasarcade video gameSuper Nintendo Entertainment System

Médias por categoria

Gameplay82
Diversão81
Qualidade sonora80
Qualidade técnica83
Qualidade visual80
Storytelling87
Médias por categoria — Gameplay 82, Diversão 81, Qualidade sonora 80, Qualidade técnica 83, Qualidade visual 80, Storytelling 87Gameplay 82Diversão 81Qualidade sonora 80Qualidade técnica 83Qualidade visual 80Storytelling 87

Tempo para zerar

História principal
13 h3 relatos
Principal + extras
Relatos insuficientes (mínimo 3)nenhum relato
Completista
Relatos insuficientes (mínimo 3)nenhum relato

Mediana das horas informadas por quem concluiu o jogo.

Sua avaliação

Entre para avaliar

Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

Libble Rabble is a 1983 puzzle video game developed and published by Namco for arcades. The player is tasked with using two colored arrows, Libble and Rabble, to wrap them around pegs and surround small creatures known as Mushlins to "harvest" them under a time limit. The player can also uncover treasure chests that will have the player searching the stage for items in order to access a special bonus stage. It ran on the Namco System 16 Universal (also called Libble Rabble) hardware, one of the only games to do so. Described by Namco as a "bashishi game", it was designed by Pac-Man creator Tōru Iwatani and composed by Nobuyuki Ohnogi. Iwatani came up with the idea for the game after an experience at a crowded disco hall, where he envisioned himself tying up people with ropes and throwing them out of the way. It was also inspired by a game he played during his childhood, where the objective was to tie ropes to short metal poles on the ground. The game was known as Potato in early development as Namco considered making the game a tie-in with a potato chip manufacturer in Japan, but these plans later fell through. Iwatani soon passed off development to Seiichi Sato due to being overwhelmed with other projects, who added additional ideas such as treasure chests as he felt the game was too simplistic. A North American release was planned by Midway Games but later cancelled. In Japan, Libble Rabble was praised for its unique gameplay and colorful visuals. Retrospectively, it has been praised for its bizarre yet interesting premise and addictiveness, some labeling it as one of the most underappreciated games in Namco's arcade catalog. A Super Famicom version was released in 1994, followed by home ports for both the FM Towns Marty and X68000 — the Super Famicom release included a special cover slip for the face buttons to recreate the original game's twin-stick gameplay.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
16 de dezembro de 1983
Gêneros
action game
Plataformas
arcade video game, Super Nintendo Entertainment System
Criado por
Namco
Países
Japan