HexaScore
Jogos

Maken X

72

Nota da comunidade

16 avaliações

2001 · Atlus

Gênerosaction game
PlataformasPlayStation 2Dreamcast

Médias por categoria

Gameplay72
Diversão74
Qualidade sonora72
Qualidade técnica72
Qualidade visual70
Storytelling73
Médias por categoria — Gameplay 72, Diversão 74, Qualidade sonora 72, Qualidade técnica 72, Qualidade visual 70, Storytelling 73Gameplay 72Diversão 74Qualidade sonora 72Qualidade técnica 72Qualidade visual 70Storytelling 73

Tempo para zerar

História principal
35,8 h4 relatos
Principal + extras
Relatos insuficientes (mínimo 3)2 relatos
Completista
Relatos insuficientes (mínimo 3)1 relato

Mediana das horas informadas por quem concluiu o jogo.

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Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

Maken X is a first-person hack and slash video game developed by Atlus for the Dreamcast. It was published by Atlus in Japan in 1999, while Sega localized and released the game overseas in 2000. Gameplay has the Maken—a sentient sword-like being—"brainjacking" or taking control of multiple characters across a variety of levels; combat is primarily based around short-ranged melee attacks, with some characters sporting additional abilities such as ranged attacks. The story is set on near-future Earth during a time when the world is descending into chaos due to natural disasters and political upheaval in Europe and rising political tension between the United States and China. When the facility where the Maken was developed is attacked, the sword bonds to main heroine Kay Sagami and is sent on missions against the group responsible for the attack. Depending on dialogue choices and brainjacked characters, seven possible endings can be achieved. Concept work began during the middle of production on the Persona 2 duology. Featuring staff from the Megami Tensei franchise including artist Kazuma Kaneko and composer Shoji Meguro, development took approximately two years. It was the first game developed by Atlus to feature full voice acting, and one of the company's earliest fully 3D titles. The game was met with mixed reviews, but sold well in Japan. An enhanced remake for the PlayStation 2, Maken Shao: Demon Sword (魔剣 爻, Maken Shao), was published by Atlus in Japan in 2001 and in Europe by Midas Interactive Entertainment in 2003. It changed a number of gameplay elements, introduced further cutscenes, adjusted the music, and added the third-person perspective in response to a common trend in Japan of first-person games causing motion sickness.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
7 de junho de 2001
Gêneros
action game
Plataformas
PlayStation 2, Dreamcast
Criado por
Atlus
Países
Japan