HexaScore
Jogos

Metal Hawk

31

Nota da comunidade

10 avaliações

1988 · Namco

Gênerosshoot 'em up
Plataformasarcade video game

Médias por categoria

Gameplay33
Diversão32
Qualidade sonora32
Qualidade técnica29
Qualidade visual32
Storytelling31
Médias por categoria — Gameplay 33, Diversão 32, Qualidade sonora 32, Qualidade técnica 29, Qualidade visual 32, Storytelling 31Gameplay 33Diversão 32Qualidade sonora 32Qualidade técnica 29Qualidade visual 32Storytelling 31

Tempo para zerar

História principal
9 h3 relatos
Principal + extras
Relatos insuficientes (mínimo 3)2 relatos
Completista
Relatos insuficientes (mínimo 3)1 relato

Mediana das horas informadas por quem concluiu o jogo.

Sua avaliação

Entre para avaliar

Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

Metal Hawk is a 1988 multidirectional shooter video game developed and published by Namco for arcades. Assuming control of the titular attack helicopter, the player is tasked with using a machine gun and air-to-surface missiles to destroy enemies and earn a certain number of points before the timer runs out, all while avoiding collision with ether enemy projectiles and obstacles. The Metal Hawk can change its altitude to allow it to either rise higher in the air or lower towards the ground. It runs on the Namco System 2 arcade board. Metal Hawk was one of the first games to be developed under Namco's then-new research and development (R&D) video game division in Japan. The development staff focused on creating a game that was both fun to play and exhilarating, and one with powerful, impressive hardware capabilities, specifically in its motion simulator arcade cabinet. Shinji Hosoe composed the game's soundtrack with assistance from Kazuo Noguchi; early versions had additional sound and instrument channels with a more upbeat vibe; these channels had to be removed later on due to a lack of hardware space. Japanese voice actress Maya Okamoto served as the voice of the operator, which provides commentary during levels. Metal Hawk was produced in limited quantities due to production costs regarding the cabinet; despite this, it proved to be a commercial success, and remained one of the most popular arcade games at the time. Critics commended the game for its fast-paced gameplay, impressive graphics and immersive arcade cabinet, with one critic labeling it was Namco's next "blockbuster" video game. Several have also compared the game heavily to Sega's Thunder Blade, with many finding Metal Hawk to be superior. A home port of the game for the Sega CD was rumored to be in development but later cancelled.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
1 de janeiro de 1988
Gêneros
shoot 'em up
Plataformas
arcade video game
Criado por
Namco
Países
Japan