HexaScore
Capa de Obsidian
Jogos

Obsidian

35

Nota da comunidade

6 avaliações

1996 · Rocket Science Games

Gênerosadventure video gamescience fiction video game
PlataformasMicrosoft WindowsClassic Mac OSLinuxmacOS

Médias por categoria

Gameplay35
Diversão39
Qualidade sonora32
Qualidade técnica40
Qualidade visual32
Storytelling30
Médias por categoria — Gameplay 35, Diversão 39, Qualidade sonora 32, Qualidade técnica 40, Qualidade visual 32, Storytelling 30Gameplay 35Diversão 39Qualidade sonora 32Qualidade técnica 40Qualidade visual 32Storytelling 30

Tempo para zerar

História principal
Relatos insuficientes (mínimo 3)1 relato
Principal + extras
Relatos insuficientes (mínimo 3)nenhum relato
Completista
Relatos insuficientes (mínimo 3)nenhum relato

Mediana das horas informadas por quem concluiu o jogo.

Sua avaliação

Entre para avaliar

Em outros sites

Notas de outros sites pertencem a eles; cada link abre a fonte.

Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

Obsidian is a 1997 graphic adventure game developed by Rocket Science Games and published by SegaSoft. It was released for Microsoft Windows and Mac OS. Based on a game design outline by VP of Development/Creative Director, Bill Davis, and written by Howard Cushnir and Adam Wolff, Obsidian is a first-person 3-D graphical adventure game, with a large puzzle element. The puzzles were designed by Scott Kim, Howard Cushnir and Adam Wolff. The soundtrack was composed by Thomas Dolby along with other composers at his company Beatnik, at the time known as Headspace. The game spanned five CDs, and features pre-rendered environments, audio, and full-motion video (both live action and CGI). The strategy guide includes numerous small essays, providing background on such subjects as nanotechnology, Jungian psychology, and the nature of artificial intelligence. Included is a minigame which uses a "twenty questions" algorithm (similar to what would eventually be used in 20Q). The game comes preprogrammed with a set of guesses, but after losing it asks the player for criteria that would have led it to a correct guess, and then records that information into a text file. Because of this, the game is able to (theoretically) "learn" how to become so good as to beat the player every time.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
1 de dezembro de 1996
Gêneros
adventure video game, science fiction video game
Plataformas
Microsoft Windows, Classic Mac OS, Linux, macOS
Criado por
Rocket Science Games
Países
United States