Pitfall II: Lost Caverns
Nota da comunidade
11 avaliações
1984 · Activision
+2 mais
SG-1000ColecoVisionMédias por categoria
Tempo para zerar
- História principal
- 56 h4 relatos
- Principal + extras
- 84 h4 relatos
- Completista
- 140 h4 relatos
Mediana das horas informadas por quem concluiu o jogo.
Sua avaliação
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Sinopse
Ainda não disponível em português — exibindo a versão em inglês.
Pitfall II: Lost Caverns is a 1984 platform video game developed by David Crane and published by Activision for the Atari 2600. The player controls Pitfall Harry, who must explore the wilds of Peru to find the Raj diamond and rescue his niece Rhonda and their animal friend Quickclaw. The game world is populated by various enemies and hazards that variously cause the player to lose points and return to a checkpoint. The game is a sequel to Pitfall! (1982), one of the best-selling Atari 2600 video games. Crane found that the Atari 2600 hardware was out of date when developing the sequel, which led to him creating a custom computer chip called the Display Processor Chip for Pitfall II: Lost Caverns. This allowed for more complex graphics and background music than its predecessor. Pitfall II received positive reviews for its expanded gameplay, with reviewers finding it superior to Pitfall!. It became the top selling console game of the year and was ported to other consoles and home computers. Retrospective reviews have continued to be positive, with Retro Gamer listing it as the best game on the Atari 2600 and other critics noting its gameplay innovations, such as being among the first games to include a checkpoint system.
Licença do texto: CC BY-SA 4.0 · Fonte
Detalhes
- Tipo
- Jogo
- Lançamento
- 1 de janeiro de 1984
- Gêneros
- platformer
- Plataformas
- Atari 2600, Atari 5200, Atari 8-bit family, Commodore 64, ZX Spectrum, MSX, SG-1000, ColecoVision
- Criado por
- Activision
- Países
- United States