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Jogos

Power Gig: Rise of the SixString

45

Nota da comunidade

6 avaliações

2010 · Seven45 Studios

Gênerosrhythm game
PlataformasXbox 360PlayStation 3

Médias por categoria

Gameplay47
Diversão49
Qualidade sonora43
Qualidade técnica43
Qualidade visual42
Storytelling47
Médias por categoria — Gameplay 47, Diversão 49, Qualidade sonora 43, Qualidade técnica 43, Qualidade visual 42, Storytelling 47Gameplay 47Diversão 49Qualidade sonora 43Qualidade técnica 43Qualidade visual 42Storytelling 47

Tempo para zerar

História principal
Relatos insuficientes (mínimo 3)1 relato
Principal + extras
Relatos insuficientes (mínimo 3)nenhum relato
Completista
Relatos insuficientes (mínimo 3)nenhum relato

Mediana das horas informadas por quem concluiu o jogo.

Sua avaliação

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Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

Power Gig: Rise of the SixString is a rhythm game developed and published by Seven45 Studios, a subsidiary of musical instrument manufacturer First Act. Unveiled at the 2010 Game Developers Conference, it was released for PlayStation 3 and Xbox 360 on October 18, 2010. Similar to the Guitar Hero and Rock Band franchises, the game allows players to play songs using instrument controllers that mimic the lead guitar, drums, and vocals. The game was distinguished from its competitors by shipping with an actual electric guitar that could be used with the game and as a standalone instrument (as opposed to a simplified plastic analog), and by offering an "AirStrike" drum controller with floor-mounted sensors for air drumming, as opposed to a physical drumkit. The game is also compatible with standard guitar and drum controllers. Promotion for Power Gig also focused on the inclusion of songs from several artists that had never appeared in other music games before, including Eric Clapton, who endorsed the game due to their objections to the simplified interpretation of guitar playing used in Guitar Hero and Rock Band. Power Gig received negative reviews. Criticism was directed primarily towards the quality of the bundled guitar, and that besides a mode that added power chords to songs, the game otherwise played identically to its competitors, with no other features or lessons designed specifically around realistic guitar play (in comparison to its main competitor on launch, Rock Band 3). The game's pad-free drum controller was criticized for its poor hit detection and lacking physical feedback due to its design, while the premise of the game's career storyline was also panned.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
19 de outubro de 2010
Gêneros
rhythm game
Plataformas
Xbox 360, PlayStation 3
Criado por
Seven45 Studios
Países
United States