Reach for the Stars
Nota da comunidade
10 avaliações
1983 · Strategic Studies Group
Médias por categoria
Tempo para zerar
- História principal
- 10,5 h3 relatos
- Principal + extras
- Relatos insuficientes (mínimo 3)2 relatos
- Completista
- Relatos insuficientes (mínimo 3)nenhum relato
Mediana das horas informadas por quem concluiu o jogo.
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Ainda não disponível em português — exibindo a versão em inglês.
Reach for the Stars is a science fiction strategy video game. It is the earliest known commercially published example of the 4X genre. It was written by Roger Keating and Ian Trout of SSG of Australia and published in 1983 for the Commodore 64 and then the Apple II in 1985. Versions for Classic Mac OS, Amiga, Apple IIGS, and MS-DOS were released in 1988. Reach for the Stars was strongly influenced by the board game Stellar Conquest. Many of RFTS's features have direct correspondence in Stellar Conquest. The player commands a home star in the galaxy, and then expands to form an interstellar empire by colonizing far-off worlds, building powerful starships, and researching new technologies. Graphics are minimal, yet the tactical and strategic elements provide countless rich combinations for colony development and interstellar warfare. The software's AI also offered a challenging opponent in single-player games. It is not uncommon for a Reach for the Stars game to take over twelve hours to complete in single-player mode and 24 hours with multiple players.
Licença do texto: CC BY-SA 4.0 · Fonte
Detalhes
- Tipo
- Jogo
- Lançamento
- 1 de janeiro de 1983
- Gêneros
- turn-based strategy video game, science fiction video game
- Plataformas
- Microsoft Windows, DOS, Apple IIGS, Commodore 64, Mac operating system, Commodore Amiga
- Criado por
- Strategic Studies Group
- Países
- Australia