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Jogos

Shadowbane

71

Nota da comunidade

11 avaliações

2003 · Wolfpack Studios

Gênerosmassively multiplayer online role-playing game
PlataformasMicrosoft WindowsmacOS

Médias por categoria

Gameplay71
Diversão69
Qualidade sonora71
Qualidade técnica69
Qualidade visual70
Storytelling71
Médias por categoria — Gameplay 71, Diversão 69, Qualidade sonora 71, Qualidade técnica 69, Qualidade visual 70, Storytelling 71Gameplay 71Diversão 69Qualidade sonora 71Qualidade técnica 69Qualidade visual 70Storytelling 71

Tempo para zerar

História principal
36 h5 relatos
Principal + extras
Relatos insuficientes (mínimo 3)2 relatos
Completista
Relatos insuficientes (mínimo 3)2 relatos

Mediana das horas informadas por quem concluiu o jogo.

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Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

Shadowbane was a free-to-play fantasy role-playing video game (MMORPG) created by Wolfpack Studios and published on March 25, 2003 by Ubisoft for Microsoft Windows and Mac OS X platforms. Originally commercial and subscription-driven, Shadowbane was launched in March 2003, and was the creation of text-MUD veterans J. Todd Coleman, James Nance, Josef Hall, Patrick Blanton and Robert Marsa and a team of 45 programmers, designers and artists. It closed on July 1, 2009. Shadowbane was a top-10 best selling PC game at launch, and had two noteworthy aspects. First, the majority of the game world allowed for open player versus player combat, making it an early pioneer title in the PvP MMO genre. Second, it was the first major MMO to offer dynamic world content as a primary feature of the game. Most MMOs were static, meaning the world itself did not change based on player actions. Dynamic worlds allowed player to change the game world itself; morphing terrain, building and destroying buildings and fortifications, and setting up patrol paths for player-hired AI combatants. The game was considered a "cult hit" and sustained a small base of followers, but technical issues plagued the game at launch and failed to retain much of the early fanbase shortly afterward. After the sale of Wolfpack Studios to Ubisoft in March 2004, the live service was transitioned to a new management and (largely new) development team, led by Frank Lucero and Ala Diaz. This team later splintered off to become Stray Bullet Games in June 2006, and Mark Nuasha was brought in to run the organization. In March 2006 the game was made free-to-play. A system of short ads was introduced on March 6, 2007 to fund operating costs, which were displayed when the game was opened or closed and when a character died (with at least 10 minutes between death ads). All servers were closed on March 19, 2008 to prepare for the "Shadowbane Reboot", a relaunch of the game to capitalize on stability and performance gains hindered by previously existing data. All player characters and cities were deleted in this reboot. On March 25, the fifth anniversary of the game's launch, two servers were brought online followed by a third due to overpopulation. The game was closed in July 2009. The regular game took place in a dark fantasy world called Aerynth (the world sometimes depended on the servers, many of which had unique world maps). Gameplay featured many aspects typical of role-playing video games, such as experience points, character classes, and fantasy races. Character creation was fairly extensive, allowing for detailed, differentiable characters to be created.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
25 de março de 2003
Gêneros
massively multiplayer online role-playing game
Plataformas
Microsoft Windows, macOS
Criado por
Wolfpack Studios
Países
United States