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New Mobile Report Gundam Wing: Endless Duel

54

Nota da comunidade

13 avaliações

1996 · Winning Entertainment Group

Gênerosfighting gamemecha video game
PlataformasSuper Nintendo Entertainment System

Médias por categoria

Gameplay56
Diversão55
Qualidade sonora54
Qualidade técnica53
Qualidade visual57
Storytelling53
Médias por categoria — Gameplay 56, Diversão 55, Qualidade sonora 54, Qualidade técnica 53, Qualidade visual 57, Storytelling 53Gameplay 56Diversão 55Qualidade sonora 54Qualidade técnica 53Qualidade visual 57Storytelling 53

Tempo para zerar

História principal
Relatos insuficientes (mínimo 3)2 relatos
Principal + extras
Relatos insuficientes (mínimo 3)2 relatos
Completista
Relatos insuficientes (mínimo 3)2 relatos

Mediana das horas informadas por quem concluiu o jogo.

Sua avaliação

Entre para avaliar

Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

Shin Kidō Senki Gundam Wing: Endless Duel is a 1996 fighting video game developed by Natsume Co., Ltd. and published in Japan by Bandai for the Super Famicom. It is the first game to be based on the Mobile Suit Gundam Wing anime series. Set in the year After Colony 195, players take control of a pilot from the Colony Liberation Organization or the Organization of the Zodiac. Its gameplay consists of one-on-one fights, with a main four-button configuration, featuring special moves, as well as three playable modes. Gundam Wing: Endless Duel was released during the boom of fighting games after the launch of Street Fighter II as one of the last titles to appear on the Super Famicom. The game was developed by Tengo Project, a team within Natsume Co., Ltd. who previously developed The Ninja Warriors (1994), Wild Guns and Mighty Morphin Power Rangers: The Fighting Edition (1995). The staff reused the same engine from Power Rangers: The Fighting Edition for Endless Duel but with some improvements. Shin Kidō Senki Gundam Wing: Endless Duel was met with positive reception from critics who reviewed it as an import title and regarded as one of the best fighting games on the Super Famicom; praise was given to the graphics, audio, Capcom-style gameplay system, ability to switch between fighting styles and overall improvements made over Mighty Morphin Power Rangers: The Fighting Edition but criticism was geared to its low character roster. Gundam Wing: Endless Duel received two follow-ups for PlayStation in the form of Gundam: The Battle Master (1997) and Gundam: Battle Assault (1998), with the latter featuring characters from Gundam Wing. Endless Duel has since been featured at fighting game events as a side tournament.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
29 de março de 1996
Gêneros
fighting game, mecha video game
Plataformas
Super Nintendo Entertainment System
Criado por
Winning Entertainment Group