HexaScore
Jogos

Sin and Punishment

45

Nota da comunidade

19 avaliações

2000 · Nintendo Research & Development 1, Treasure

Gênerosshoot 'em upscience fiction video gamerail shooter
PlataformasNintendo 64Wii U

Médias por categoria

Gameplay45
Diversão44
Qualidade sonora51
Qualidade técnica43
Qualidade visual44
Storytelling45
Médias por categoria — Gameplay 45, Diversão 44, Qualidade sonora 51, Qualidade técnica 43, Qualidade visual 44, Storytelling 45Gameplay 45Diversão 44Qualidade sonora 51Qualidade técnica 43Qualidade visual 44Storytelling 45

Tempo para zerar

História principal
19 h6 relatos
Principal + extras
30,5 h5 relatos
Completista
47,5 h4 relatos

Mediana das horas informadas por quem concluiu o jogo.

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Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

Sin and Punishment is a rail shooter video game co-developed by Treasure and Nintendo for the Nintendo 64, and released in Japan in 2000. Its story takes place in the near future of 2007 when war breaks out as humanity is struggling with a global famine. The player takes on the roles of Saki and Airan as they fight to save Earth from destruction. The game employs a unique scheme that uses both the D-pad and control stick on the Nintendo 64 controller, allowing players to maneuver the character while simultaneously aiming the targeting reticle. To progress the game, the player must shoot at enemies and projectiles while dodging attacks to survive. The development of Sin and Punishment lasted longer than usual for the era. Development commenced in 1997 with only four staff and concluded in 2000 with more people involved than in any of Treasure's previous projects. The guiding inspiration to develop Sin and Punishment was the design of the Nintendo 64 controller. Treasure wanted to make a game that had the player holding the left side of the controller instead of the right which was typical across the system's library. The Treasure team encountered difficulties programming the game, citing the system's complex 3D rendering capabilities and difficulties adapting 2D gameplay ideas into 3D environments. Sin and Punishment was released to positive reviews. Critics highlighted the game's intensity and flashy graphics, and particularly pointed out Treasure's ability to reduce the game's polygon count to maintain smooth gameplay action while still keeping the graphics stylish. Since the game was not released in the West, it grew a cult following among import gamers, and it became one of the most demanded titles for the Wii Virtual Console after its announcement. It was released in Western territories through the Virtual Console in 2007 to positive reviews. In retrospect, Sin and Punishment is considered one of the best Nintendo 64 games. It was ported to the iQue Player in China in 2004, and a sequel was released for the Wii in 2009, Sin & Punishment: Star Successor.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
21 de novembro de 2000
Gêneros
shoot 'em up, science fiction video game, rail shooter
Plataformas
Nintendo 64, Wii U
Criado por
Nintendo Research & Development 1, Treasure
Países
Japan