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Jogos

Spindizzy

31

Nota da comunidade

10 avaliações

1986 · Electric Dreams Software

Gênerospuzzle video game
PlataformasZX SpectrumAmstrad CPCCommodore 64

Médias por categoria

Gameplay28
Diversão33
Qualidade sonora33
Qualidade técnica35
Qualidade visual29
Storytelling29
Médias por categoria — Gameplay 28, Diversão 33, Qualidade sonora 33, Qualidade técnica 35, Qualidade visual 29, Storytelling 29Gameplay 28Diversão 33Qualidade sonora 33Qualidade técnica 35Qualidade visual 29Storytelling 29

Tempo para zerar

História principal
14 h3 relatos
Principal + extras
Relatos insuficientes (mínimo 3)2 relatos
Completista
Relatos insuficientes (mínimo 3)2 relatos

Mediana das horas informadas por quem concluiu o jogo.

Sua avaliação

Entre para avaliar

Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

Spindizzy is a 1986 isometric video game published by Electric Dreams Software, who released it on several 8-bit home computer systems. Combining action and puzzle elements, the game features a series of landscapes consisting of ramps and corridors suspended in a three-dimensional space. The player must navigate a transforming probe through the landscapes within a time limit. Development was headed by Paul Shirley, who drew inspiration from Ultimate Play the Game games that feature an isometric projection. He approached the design as a mixture of an adventure game and a puzzle game, feeling that the ball rolling mechanic allowed for creative puzzles. Electric Dreams partnered with Activision to publish Spindizzy in the United States. However, Shirley eventually severed the contract due to late royalty payments and disagreements over Activision's business practices. The game was successful in the United Kingdom and was well received by contemporary video game press. Reviewers praised its visuals and design but criticised its audio. Similarities were drawn to Marble Madness, which was released in arcades two years earlier and on home platforms in 1986. Years after Spindizzy's release, publications continued to praise it in respective reviews. The game was followed by a 1990 sequel titled Spindizzy Worlds.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
1 de janeiro de 1986
Gêneros
puzzle video game
Plataformas
ZX Spectrum, Amstrad CPC, Commodore 64
Criado por
Electric Dreams Software
Países
United Kingdom