Star Gladiator
Nota da comunidade
8 avaliações
1996 · Capcom
Médias por categoria
Tempo para zerar
- História principal
- 17 h4 relatos
- Principal + extras
- Relatos insuficientes (mínimo 3)2 relatos
- Completista
- Relatos insuficientes (mínimo 3)2 relatos
Mediana das horas informadas por quem concluiu o jogo.
Sua avaliação
Entre para avaliarEm outros sites
Notas de outros sites pertencem a eles; cada link abre a fonte.
Sinopse
Ainda não disponível em português — exibindo a versão em inglês.
Star Gladiator - Episode 1: Final Crusade is a 1996 arcade fighting game developed and published by Capcom. It is the second game to use the PlayStation based Sony ZN-1 arcade system board, after Battle Arena Toshinden 2, and was the first in-house polygonal fighting game created by Capcom. The gameplay is based around weapon based duels in 3D arenas which follow traditional fighting game rules. Characters utilize a four-button configuration for their attacks and blocking, and can make use of other gameplay mechanics, such as Plasma Reverses and the unique combo system, to be successful in battles with computer or human controlled opponents. Upon its release in July 1996 the game received positive critical reception, being praised for its 3D gameplay, visual style, and mechanics. The game was also successful commercially, being listed as the sixteenth most successful fighting game a month after it launched, which led to a sequel, Plasma Sword: Nightmare of Bilstein, being released in 1998. A PlayStation port built off of the Sony ZN-1 hardware was released in October 1996.
Licença do texto: CC BY-SA 4.0 · Fonte
Detalhes
- Tipo
- Jogo
- Lançamento
- 25 de outubro de 1996
- Gêneros
- 3D fighting game, science fiction video game
- Plataformas
- arcade video game, PlayStation
- Criado por
- Capcom
- Países
- Japan