HexaScore
Jogos

Tales of Destiny 2

78

Nota da comunidade

18 avaliações

2002 · Telenet Japan

Gênerosrole-playing video game
PlataformasPlayStation 2PlayStation Portable

Médias por categoria

Gameplay77
Diversão81
Qualidade sonora79
Qualidade técnica76
Qualidade visual78
Storytelling78
Médias por categoria — Gameplay 77, Diversão 81, Qualidade sonora 79, Qualidade técnica 76, Qualidade visual 78, Storytelling 78Gameplay 77Diversão 81Qualidade sonora 79Qualidade técnica 76Qualidade visual 78Storytelling 78

Tempo para zerar

História principal
24,5 h5 relatos
Principal + extras
39,5 h3 relatos
Completista
Relatos insuficientes (mínimo 3)1 relato

Mediana das horas informadas por quem concluiu o jogo.

Sua avaliação

Entre para avaliar

Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

Tales of Destiny 2 (Japanese: テイルズ オブ デスティニー 2, Hepburn: Teiruzu Obu Desutinī Tsū) is a 2002 action role-playing game, co-developed by Wolf Team and Telenet Japan, and published by Namco. It is the fourth main entry in the Tales series of video games, and a direct sequel to 1997's Tales of Destiny. It was released on PlayStation 2 in November 2002 in Japan, March 2003 in South Korea and August 2003 in Hong Kong and Taiwan. The overseas versions were published by Sony Computer Entertainment. An updated port for the PlayStation Portable, developed by Alfa System, was released in February 2007 in Japan, and March of the same year in South Korea. This version was published by Namco Bandai Games. Neither version has received a western release. The story, set eighteen years after Destiny, follows Kyle Dunamis, the son of the previous game's protagonists Stahn Aileron and Rutee Katrea. Shortly after meeting a mysterious girl named Reala while trying to save Rutee's orphanage from bankruptcy, Kyle is drawn into conflict with Barbatos, a cruel warrior responsible for killing Stahn, and the machinations of Elraine, a religious leader seeking to bring peace to mankind. The gameplay uses two-dimensional character sprites and backgrounds, and the battle system is a revamped version of the series' trademark Linear Motion Battle System. Development began after the release of Tales of Eternia in 2000, taking approximately two years to complete, and was the last Tales game to be developed by the original Wolf Team before it became Namco Tales Studio. The scenario was handled by Japanese writing company Gekko, the characters were designed by Mutsumi Inomata, and the music was composed by Motoi Sakuraba and Shinji Tamura. The PSP port was made after a similar port of Eternia met with commercial success. It was a highly anticipated game, and Namco promoted it heavily in the months prior to release. The game sold over 700,000 units by January 2003, and received critical acclaim from both Japanese and western critics.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
28 de novembro de 2002
Gêneros
role-playing video game
Plataformas
PlayStation 2, PlayStation Portable
Criado por
Telenet Japan
Países
Japan