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Capa de Terra Nova: Strike Force Centauri
Jogos

Terra Nova: Strike Force Centauri

27

Nota da comunidade

8 avaliações

1996 · Looking Glass Studios

Gênerosfirst-person shooterscience fiction video gametactical shooter
PlataformasDOSMicrosoft WindowsmacOSLinux

Médias por categoria

Gameplay32
Diversão21
Qualidade sonora31
Qualidade técnica25
Qualidade visual27
Storytelling29
Médias por categoria — Gameplay 32, Diversão 21, Qualidade sonora 31, Qualidade técnica 25, Qualidade visual 27, Storytelling 29Gameplay 32Diversão 21Qualidade sonora 31Qualidade técnica 25Qualidade visual 27Storytelling 29

Tempo para zerar

História principal
Relatos insuficientes (mínimo 3)2 relatos
Principal + extras
Relatos insuficientes (mínimo 3)2 relatos
Completista
Relatos insuficientes (mínimo 3)1 relato

Mediana das horas informadas por quem concluiu o jogo.

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Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

Terra Nova: Strike Force Centauri is a tactical first-person shooter developed and published by LookingGlass Technologies. It was released in 1996 for MS-DOS Set in a depiction of the 24th century, the game follows a faction of humans who colonize the Alpha Centauri star system to escape from the Hegemony, a totalitarian Earth government. The player assumes the role of Nikola ap Io, the leader of an Alpha Centauri military unit, and undertakes missions against pirates and the Hegemony. Terra Nova has been cited as one of the first squad-oriented games with three-dimensional (3D) graphics; the player is often assisted by artificially intelligent teammates who may be given tactical commands. Conceived by Looking Glass after the completion of their first game, Ultima Underworld: The Stygian Abyss, Terra Nova had a long and difficult development process, caused in part by the production of its full-motion video cutscenes. The game's TED engine can render 3D outdoor environments and simulate physics and supports procedural animation. Terra Nova's critical reception was highly positive. Reviewers praised its tactical elements, and several compared it to the 1995 video game MechWarrior 2: 31st Century Combat. Reception of its graphics was mixed, and many noted the game's steep system requirements. Despite critical acclaim and sales in excess of 100,000 units, the game did not recoup its development costs. It was intended to be the first in a series, but the company cancelled plans for a sequel.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
5 de março de 1996
Gêneros
first-person shooter, science fiction video game, tactical shooter
Plataformas
DOS, Microsoft Windows, macOS, Linux
Criado por
Looking Glass Studios
Países
United States