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Capa de The Bureau: XCOM Declassified
Jogos

The Bureau: XCOM Declassified

84

Nota da comunidade

20 avaliações

2013 · 2K Marin

Gênerostactical shooterthird-person shooterscience fiction video game
PlataformasXbox 360PlayStation 3Microsoft WindowsmacOS

Médias por categoria

Gameplay82
Diversão82
Qualidade sonora84
Qualidade técnica86
Qualidade visual82
Storytelling86
Médias por categoria — Gameplay 82, Diversão 82, Qualidade sonora 84, Qualidade técnica 86, Qualidade visual 82, Storytelling 86Gameplay 82Diversão 82Qualidade sonora 84Qualidade técnica 86Qualidade visual 82Storytelling 86

Tempo para zerar

História principal
33,5 h9 relatos
Principal + extras
47 h6 relatos
Completista
Relatos insuficientes (mínimo 3)1 relato

Mediana das horas informadas por quem concluiu o jogo.

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Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

The Bureau: XCOM Declassified is a 2013 tactical third-person shooter video game developed by 2K Marin and published by 2K. The eighth title in the turn-based strategy series X-COM and a narrative prequel to XCOM: Enemy Unknown, it was released for PlayStation 3, Windows, and Xbox 360 in August 2013. Set in late 1962 at the height of the Cold War, the game's premise mainly revolves around The Bureau, the predecessor of the Extraterrestrial Combat Unit (XCOM), as they attempt to repel an alien invasion. As a tactical shooter, players can use the battle focus mode to issue commands to two other agents accompanying the protagonist, William Carter. Players can permanently lose their squad members so they must make good tactical decisions. The game's development was protracted and troubled. Development began in 2006 and soon became a collaboration between 2K Marin and 2K Australia. Initially, the 2K Australia team wanted to create a mysterious first-person shooter with fearful alien life forms, and the player would be tasked to take photographs of them and research them in a secret government organization. However, after 2K Australia was removed from the project due to communication issues between the two studios, the Marin team decided to focus more on teamwork and tactical elements and rebranded the game as The Bureau: XCOM Declassified. The Day the Earth Stood Still and The X-Files inspired the game's artistic style while The Right Stuff inspired the game's narrative. Revealed as XCOM in April 2010, the game was meant to be a reboot of the series; the idea was met with mixed reactions from critics. It missed several target release windows before release. The Bureau: XCOM Declassified received mixed reviews upon release, with critics praising the game's tactical elements and art style but criticizing the game's artificial intelligence, permadeath system, narrative, and gameplay. Most critics considered the game a disappointing entry into the series.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
20 de agosto de 2013
Gêneros
tactical shooter, third-person shooter, science fiction video game
Plataformas
Xbox 360, PlayStation 3, Microsoft Windows, macOS
Criado por
2K Marin
Países
United States, Australia