HexaScore
Jogos

The Humans

80

Nota da comunidade

10 avaliações

1992 · Imagitec Design

Gênerospuzzle video gameplatformer
Plataformas3DODOSAtari STSuper Nintendo Entertainment SystemSega GenesisAmiga 1200
+6 maisGame BoyCommodore AmigaAmiga CD32Atari FalconAtari JaguarAtari Lynx

Médias por categoria

Gameplay82
Diversão75
Qualidade sonora83
Qualidade técnica80
Qualidade visual80
Storytelling81
Médias por categoria — Gameplay 82, Diversão 75, Qualidade sonora 83, Qualidade técnica 80, Qualidade visual 80, Storytelling 81Gameplay 82Diversão 75Qualidade sonora 83Qualidade técnica 80Qualidade visual 80Storytelling 81

Tempo para zerar

História principal
21,5 h3 relatos
Principal + extras
Relatos insuficientes (mínimo 3)2 relatos
Completista
Relatos insuficientes (mínimo 3)1 relato

Mediana das horas informadas por quem concluiu o jogo.

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Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

The Humans is a 1992 puzzle-platform game developed by Imagitec Design and published by Mirage Technologies for the Amiga. It was ported to other home computers and consoles. The goal of the game varies per level but usually revolves around bringing at least one of the player-controlled humans to the designated end area marked by a colored tile. Doing this requires players taking advantage of the tribe's ability to build a ladder and use tools such as spears, torches, wheels, ropes and a witch doctor in later levels. The Humans was conceived by Rodney Humble during his time working with Imagitec Design as a project for the Atari Lynx spawning a trilogy based upon the human evolution inspired by Psygnosis' 1991 game Lemmings, creating and drawing his ideas before transferring the design work to Imagitec programmers in developing them further, serving as the first game to be published by MicroProse offshoot Mirage, while Atari Corporation liked the title and commissioned two additional conversions for their systems. The Humans was well received by video game magazines with praise for originality, presentation, and audio upon its initial Amiga launch. Other versions of the had a more mixed reception from critics and reviewers alike. It was followed by three sequels: The Humans: Insult to Injury in 1992, Humans 3: Evolution - Lost in Time in 1995, and The Humans: Meet the Ancestors! in 2009.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
1 de janeiro de 1992
Gêneros
puzzle video game, platformer
Plataformas
3DO, DOS, Atari ST, Super Nintendo Entertainment System, Sega Genesis, Amiga 1200, Game Boy, Commodore Amiga, Amiga CD32, Atari Falcon, Atari Jaguar, Atari Lynx
Criado por
Imagitec Design
Países
United Kingdom