HexaScore
Jogos

The Idolmaster

37

Nota da comunidade

22 avaliações

2005 · Namco

Gêneroslife simulation game
Plataformasarcade video game

Médias por categoria

Gameplay38
Diversão35
Qualidade sonora37
Qualidade técnica37
Qualidade visual35
Storytelling39
Médias por categoria — Gameplay 38, Diversão 35, Qualidade sonora 37, Qualidade técnica 37, Qualidade visual 35, Storytelling 39Gameplay 38Diversão 35Qualidade sonora 37Qualidade técnica 37Qualidade visual 35Storytelling 39

Tempo para zerar

História principal
9 h7 relatos
Principal + extras
14 h5 relatos
Completista
23 h3 relatos

Mediana das horas informadas por quem concluiu o jogo.

Sua avaliação

Entre para avaliar

Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

The Idolmaster is a Japanese raising simulation video game developed by Metro and published by Namco (later Namco Bandai Games). It was released on July 26, 2005 as an arcade game and is the first game in The Idolmaster series. It was ported to the Xbox 360 on January 25, 2007 with many changes and improvements. The gameplay and story follows the career of a producer in charge of training prospective pop idols on their way to stardom. This includes arranging the idol's schedule, taking them to jobs, training them during lessons, and directing them through auditions. As gameplay continues, a relationship will develop between the idol and her producer fostered through talking with the idol and forming good memories. Development for the game began in 2001 to make an arcade game that would make players want to come back to play every day. To effectively use the competitive culture that surrounds video arcades, the game was developed so players would raise and compete against other players' idols on a national network. A port of the game had been discussed as early as two months before the arcade game was even released. The Xbox 360 was chosen because the development team felt its hardware and the Xbox Live network could handle the game's specifications. The original game features 10 songs the idols perform, which is increased to 16 in the Xbox 360 version, later released on several music albums. The raising simulation system has been described as simple and easy to understand, and the various minigames have been described as "addictive". However, the game has been criticized as presenting a narrow and unrealistic view of the idol world.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
26 de julho de 2005
Gêneros
life simulation game
Plataformas
arcade video game
Criado por
Namco
Países
Japan