
The Portopia Serial Murder Case
Nota da comunidade
13 avaliações
1983 · Yuji Horii
+1 mais
MSXMédias por categoria
Tempo para zerar
- História principal
- 55 h3 relatos
- Principal + extras
- 83 h3 relatos
- Completista
- Relatos insuficientes (mínimo 3)nenhum relato
Mediana das horas informadas por quem concluiu o jogo.
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Sinopse
Ainda não disponível em português — exibindo a versão em inglês.
The Portopia Serial Murder Case is a 1983 adventure game designed by Yuji Horii and published by Enix. It was first released on the NEC PC-6001 and has since been ported to other personal computers, the Family Computer (Famicom), mobile phone services, and most recently, Windows as Square Enix demonstrates their natural language processing technology. In the game, the player must resolve a murder mystery by searching for clues, exploring different areas, interacting with characters, and solving item-based puzzles. The game features first-person graphics, nonlinear gameplay, an open world, conversations with non-player characters, branching dialogue choices, suspect interrogations, nonlinear storytelling, and plot twists. The Famicom version also features a command menu system, point-and-click interface, and 3D dungeon maze. Upon its release, The Portopia Serial Murder Case was well received in Japan. It became an influential title, credited for defining Japanese adventure games. It became the basis for Horii's work on Dragon Quest. It inspired Japanese game designers such as Hideo Kojima and Eiji Aonuma.
Licença do texto: CC BY-SA 4.0 · Fonte
Detalhes
- Tipo
- Jogo
- Lançamento
- 1 de janeiro de 1983
- Gêneros
- adventure video game, visual novel
- Plataformas
- PC-6000 series, Nintendo Entertainment System, Microsoft Windows, PC-8000 series, FM-7, Sharp X1, MSX
- Criado por
- Yuji Horii
- Países
- Japan