HexaScore
Jogos

WCW Mayhem

36

Nota da comunidade

14 avaliações

1999 · Electronic Arts

Gênerosprofessional wrestling video game
PlataformasNintendo 64PlayStation

Médias por categoria

Gameplay36
Diversão34
Qualidade sonora37
Qualidade técnica40
Qualidade visual33
Storytelling34
Médias por categoria — Gameplay 36, Diversão 34, Qualidade sonora 37, Qualidade técnica 40, Qualidade visual 33, Storytelling 34Gameplay 36Diversão 34Qualidade sonora 37Qualidade técnica 40Qualidade visual 33Storytelling 34

Tempo para zerar

História principal
56 h5 relatos
Principal + extras
Relatos insuficientes (mínimo 3)2 relatos
Completista
Relatos insuficientes (mínimo 3)nenhum relato

Mediana das horas informadas por quem concluiu o jogo.

Sua avaliação

Entre para avaliar

Em outros sites

Notas de outros sites pertencem a eles; cada link abre a fonte.

Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

WCW Mayhem is a professional wrestling video game published by Electronic Arts, based on the American promotion World Championship Wrestling (WCW). The first WCW game produced by EA, it was released for Nintendo 64 and PlayStation in North America on September 23, 1999, and in Europe on September 24, 1999, and for the Game Boy Color in North America on May 9, 2000, and in Europe on August 3, 2000. The game featured several firsts for a wrestling title. For instance, Mayhem was the first game to feature all twelve WCW pay-per-view venues as well as all three major WCW television shows (Nitro, Thunder, and Saturday Night). Mayhem was also the first wrestling game released in the United States to include backstage areas, a feature which would be expanded upon in its sequel, WCW Backstage Assault. It was also one of the first wrestling games to integrate audio commentary provided by Bobby Heenan and Tony Schiavone; although, only Schiavone was included in the N64 version despite some of his lines being addressed directly to Heenan. Mayhem also featured a Pay-Per-View mode which was unique from other wrestling games, in that the player could enter a code to unlock real-life pay-per-view match lineups; these codes would be given on Monday Nitro broadcasts the week before a pay-per-view. However, this only lasted for three months (ending with the pay-per-view of the same name), as the games' roster was outdated soon after its release, with several of the featured wrestlers leaving WCW. The game was partially sponsored by Surge soft drinks at the time of game release.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
31 de agosto de 1999
Gêneros
professional wrestling video game
Plataformas
Nintendo 64, PlayStation
Criado por
Electronic Arts
Países
United States