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Capa de Wizardry VII: Crusaders of the Dark Savant
Jogos

Wizardry VII: Crusaders of the Dark Savant

80

Nota da comunidade

14 avaliações

1992 · Sir-Tech

Gênerosrole-playing video game
PlataformasMicrosoft WindowsDOSmacOSClassic Mac OSLinux

Médias por categoria

Gameplay80
Diversão84
Qualidade sonora79
Qualidade técnica80
Qualidade visual78
Storytelling79
Médias por categoria — Gameplay 80, Diversão 84, Qualidade sonora 79, Qualidade técnica 80, Qualidade visual 78, Storytelling 79Gameplay 80Diversão 84Qualidade sonora 79Qualidade técnica 80Qualidade visual 78Storytelling 79

Tempo para zerar

História principal
26 h4 relatos
Principal + extras
39 h3 relatos
Completista
Relatos insuficientes (mínimo 3)1 relato

Mediana das horas informadas por quem concluiu o jogo.

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Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

Wizardry VII: Crusaders of the Dark Savant (originally known as Wizardry: Crusaders of the Dark Savant) is a role-playing video game developed and published by Sir-Tech. A sequel to Wizardry VI: Bane of the Cosmic Forge, it is the seventh game in the Wizardry series and the second entry in the Dark Savant trilogy. The game was released in 1992 for MS-DOS. A conversion to the PlayStation developed by Sony Computer Entertainment was released in 1995 only in Japan. In 1996 an enhanced version, Wizardry Gold, was released for Windows 95 and Classic Mac OS and distributed by Interplay. The setting is a science fiction/fantasy universe, featuring interplanetary space travel and cybernetic androids, alongside high fantasy arms, armor and magic. The story picks up where its predecessor left off. The recovery and subsequent theft of the magical artifact known as the Cosmic Forge in Wizardry VI: Bane of the Cosmic Forge has revealed the planet Guardia, the hiding place of another power artifact, the Astral Dominae. Multiple factions have converged on Guardia attempting to locate this artifact, including a party of adventurers controlled by the player, and the principal adversary, the eponymous Dark Savant. The game includes a diplomacy mechanic. There are multiple competing factions with different interests in the world of Guardia. The player may engage in diplomacy when key NPCs of the factions are encountered, and may attempt to bribery, peaceful negotiations, or threaten force. It is also an early game to feature NPC competition with the player; as time progresses NPCs may beat the player to obtaining certain quest items, forcing the player to change their priorities. It is the first game in the Wizardry series with VGA color graphics.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
1 de janeiro de 1992
Gêneros
role-playing video game
Plataformas
Microsoft Windows, DOS, macOS, Classic Mac OS, Linux
Criado por
Sir-Tech
Países
United States