HexaScore
61

Nota da comunidade

14 avaliações

1992 · Nintendo Entertainment Analysis & Development, Argonaut Games

Gênerosvehicular combat gamefirst-person shooter
PlataformasGame Boy

Médias por categoria

Gameplay59
Diversão64
Qualidade sonora63
Qualidade técnica59
Qualidade visual62
Storytelling60
Médias por categoria — Gameplay 59, Diversão 64, Qualidade sonora 63, Qualidade técnica 59, Qualidade visual 62, Storytelling 60Gameplay 59Diversão 64Qualidade sonora 63Qualidade técnica 59Qualidade visual 62Storytelling 60

Tempo para zerar

História principal
45,3 h6 relatos
Principal + extras
67,5 h3 relatos
Completista
Relatos insuficientes (mínimo 3)1 relato

Mediana das horas informadas por quem concluiu o jogo.

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Sinopse

Ainda não disponível em português — exibindo a versão em inglês.

X is a 1992 space combat simulation video game developed by Nintendo and Argonaut Software and published by Nintendo for the Game Boy. It was only released in Japan. The player assumes the role of the VIXIV starship as it must protect the planet Tetamus II from a mysterious race of aliens. Gameplay involves completing missions assigned by the "Training Academy Coach", ranging from protecting bases from enemy fire or delivering cargo to a certain area. Notable for being one of the few attempts at a 3D video game on the Game Boy alongside Faceball 2000, X was the creation of Dylan Cuthbert, who would later program the original Star Fox for the Super NES. Commissioned by Argonaut president Jez San after being impressed by the Game Boy at the 1991 Consumer Electronics Show, Cuthbert and a team of programmers were forced to reverse-engineer the system due to official development kits being hard to find. It was designed after Argonaut's earlier game Starglider 2 for the Amiga. Nintendo grew interested in the game during production and convinced Cuthbert and Argonaut to make it a first-party title for the console. A planned North American release named Lunar Chase was cancelled as Nintendo of America felt a game of its type was too complicated for its audience at the time. X initially received mixed reviews from critics, often being praised for its impressive technological accomplishments but criticized for its high difficulty. Retrospectively, it was acclaimed for its historical importance and gameplay, often being compared to games such as Star Luster. A DSiWare sequel, X-Scape, was released worldwide in 2010.

Licença do texto: CC BY-SA 4.0 · Fonte

Detalhes

Tipo
Jogo
Lançamento
29 de maio de 1992
Gêneros
vehicular combat game, first-person shooter
Plataformas
Game Boy
Criado por
Nintendo Entertainment Analysis & Development, Argonaut Games
Países
Japan, United Kingdom