HexaScore
Cover of Afterlife
Games

Afterlife

46

Community score

15 ratings

1996 · Lucasfilm Games

Genresgod game
PlatformsMicrosoft WindowsDOSMS-DOSClassic Mac OSmacOS

Category averages

Gameplay43
Fun44
Sound51
Technical41
Visuals45
Storytelling49
Category averages — Gameplay 43, Fun 44, Sound 51, Technical 41, Visuals 45, Storytelling 49Gameplay 43Fun 44Sound 51Technical 41Visuals 45Storytelling 49

Time to beat

Main story
6.8 h4 reports
Main + extras
Not enough reports yet (needs 3)no reports
Completionist
Not enough reports yet (needs 3)no reports

Median of the hours reported by players who completed the game.

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Synopsis

Afterlife is a god game released by LucasArts in June 1996 that places the player in the role of a semi-omnipotent being known as a Demiurge, with the job of creating a functional Heaven and Hell to reward or punish the citizens of the local planet. The player does not assign citizens to their various punishments and rewards since the game does this automatically. Instead, the player creates the infrastructure (roads, zones for the various sins/virtues, reincarnation centers) that allows the afterlife to function properly. Players are accountable for the job that they do because of their bosses, The Powers That Be, check in from time to time. The player also has the assistance of two advisors—Aria Goodhalo, an angel, and Jasper Wormsworth, a demon. Aria and Jasper provide warnings when things are going wrong with the afterlife, and offer tips on how to fix the problems. The game is satirical, with various references to pop culture (such as a passing mention of a "San Quentin Scarearantino" or sending a Death Star to destroy buildings if the player cheats too much).

Text license: CC BY-SA 4.0 · Source

Details

Type
Game
Release date
May 31, 1996
Genres
god game
Platforms
Microsoft Windows, DOS, MS-DOS, Classic Mac OS, macOS
Created by
Lucasfilm Games
Countries
United States