
Afterlife
Community score
15 ratings
1996 · Lucasfilm Games
Category averages
Time to beat
- Main story
- 6.8 h4 reports
- Main + extras
- Not enough reports yet (needs 3)no reports
- Completionist
- Not enough reports yet (needs 3)no reports
Median of the hours reported by players who completed the game.
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Synopsis
Afterlife is a god game released by LucasArts in June 1996 that places the player in the role of a semi-omnipotent being known as a Demiurge, with the job of creating a functional Heaven and Hell to reward or punish the citizens of the local planet. The player does not assign citizens to their various punishments and rewards since the game does this automatically. Instead, the player creates the infrastructure (roads, zones for the various sins/virtues, reincarnation centers) that allows the afterlife to function properly. Players are accountable for the job that they do because of their bosses, The Powers That Be, check in from time to time. The player also has the assistance of two advisors—Aria Goodhalo, an angel, and Jasper Wormsworth, a demon. Aria and Jasper provide warnings when things are going wrong with the afterlife, and offer tips on how to fix the problems. The game is satirical, with various references to pop culture (such as a passing mention of a "San Quentin Scarearantino" or sending a Death Star to destroy buildings if the player cheats too much).
Text license: CC BY-SA 4.0 · Source
Details
- Type
- Game
- Release date
- May 31, 1996
- Genres
- god game
- Platforms
- Microsoft Windows, DOS, MS-DOS, Classic Mac OS, macOS
- Created by
- Lucasfilm Games
- Countries
- United States