HexaScore
Games

Amplitude

39

Community score

10 ratings

2003 · Harmonix Music Systems

Genresrhythm game
PlatformsPlayStation 2

Category averages

Gameplay43
Fun38
Sound40
Technical35
Visuals38
Storytelling39
Category averages — Gameplay 43, Fun 38, Sound 40, Technical 35, Visuals 38, Storytelling 39Gameplay 43Fun 38Sound 40Technical 35Visuals 38Storytelling 39

Time to beat

Main story
33.5 h3 reports
Main + extras
Not enough reports yet (needs 3)no reports
Completionist
Not enough reports yet (needs 3)no reports

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Synopsis

Amplitude is a 2003 rhythm video game developed by Harmonix and published by Sony Computer Entertainment for the PlayStation 2. It is the sequel to Frequency (2001). In Amplitude the player controls a beat blaster ship across a lane of six tracks, each track representing a musical instrument and containing note gems that the player shoots at in time with the music. The player earns points for accurate playing and increases their scoring multiplier by playing a series of flawless sequences; the player loses energy by missing too many notes and can end the song prematurely if they run out of energy. Compared to the original Frequency which used more electronica and trance music, Amplitude included additional pop rock songs in its soundtrack. The game was met with a critical applause and a decent financial success, elevating Harmonix into a major studio in the development of music games. In 2014, Harmonix successfully offered a Kickstarter campaign to raise over $840,000 in funds to build a new Amplitude game for PlayStation 3 and 4 consoles; the reboot was released in January 2016 under license from Sony.

Text license: CC BY-SA 4.0 · Source

Details

Type
Game
Release date
March 24, 2003
Genres
rhythm game
Platforms
PlayStation 2
Created by
Harmonix Music Systems
Countries
United States