HexaScore
Games

CatChum

66

Community score

7 ratings

1982 · Yahoo Software

Genresmaze video game
PlatformsKaypro

Category averages

Gameplay64
Fun69
Sound65
Technical68
Visuals63
Storytelling66
Category averages — Gameplay 64, Fun 69, Sound 65, Technical 68, Visuals 63, Storytelling 66Gameplay 64Fun 69Sound 65Technical 68Visuals 63Storytelling 66

Time to beat

Main story
Not enough reports yet (needs 3)1 report
Main + extras
Not enough reports yet (needs 3)no reports
Completionist
Not enough reports yet (needs 3)no reports

Median of the hours reported by players who completed the game.

Your rating

Log in to rate

Synopsis

CatChum is a text-only clone of Pac-Man written for the CP/M operating system and made to be operated on the early Kaypro line of luggable computers. CatChum was made within the limitations of Kaypro's early text-only computers. As a result, the maze is made from a series of dashes and other punctuation marks. The Pac-Man character is a letter C, which goes from upper to lower case intermittently (to simulate a chomping Pac-Man). The four ghosts are capital As (which turn to lowercase ms when the CatChum Pac-Man chomps a power-pellet, capital Ms when the effect is about to end), and the "fruits" are represented by dollar signs. One of the major down sides of this clone is that Kaypros of that era did not have the ability to flip the text characters. As a result, even when the character is chomping pellets on his left, for example, his chomping mouth is still on the right. There is no sound. Instead, flashing text messages appear every now and then saying things like "Get Set!", "Get Ready!" or "Go for it!" Along with Star Trek, Aliens and Ladder, CatChum was one of the games that came with the software bundle of the early Kaypro computers. CatChum was written by Yahoo Software of Los Angeles, California.

Text license: CC BY-SA 4.0 · Source

Details

Type
Game
Release date
January 1, 1982
Genres
maze video game
Platforms
Kaypro
Created by
Yahoo Software
Countries
United States